207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8382
In Stock
8382
Rating
β
Inventory last scanned: 8/4/2026, 6:14:40 PM
Creature β Human Rogue
When this creature enters, you may have target creature get -1/-1 until end of turn.
Sorcery β Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Instant
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +2/+2 and has trample.
Instant
Counter target nonblue spell.
Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
Creature β Cat Dragon
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying {1}{R}: This creature gets +2/+0 until end of turn.
Creature β Rhino Warrior
Whenever this creature attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
Creature β Centaur Mercenary
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Human Archer
Flying As long as this creature is enchanted, it has "{T}: This creature deals 2 damage to target attacking or blocking creature."
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Sliver
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Creature β Cat Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample {4}{R}{G}: This creature gets +3/+0 until end of turn.
Creature β Goblin Berserker
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Creature β Demon Berserker
Whenever you activate a boast ability, put a +1/+1 counter on this creature.
Creature β Dinosaur
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature β Human Soldier
During your turn, this creature has first strike.
Creature β Insect
This creature can't block. At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.
Instant
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.
Instant
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
Instant
Counter target spell unless its controller pays {1}. That player discards a card.
Creature β Salamander Wurm
Descend 4 β This creature gets +2/+0 as long as there are four or more permanent cards in your graveyard.
Creature β Homunculus
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature β Serpent
{5}{U}{U}: This creature can't be blocked this turn.
Creature β Human Warrior
When this creature enters, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace.
Artifact Creature β Frog Myr
Prototype {3}{R} β 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Creature β Elephant
Ferocious β This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
Creature β Human Scout
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Zombie Minotaur Warrior
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {1}{R}: This creature gets +1/+0 until end of turn.
Creature β Human Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card.
Creature β Kavu Soldier
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on this creature.
Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Creature β Elemental Soldier
{2}{W}, {T}: Tap target creature.
Creature β Weird
{U/R}: This creature gets +1/-1 until end of turn.
Creature β Elemental Giant
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Elemental Cat
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Snow Creature β Yeti
{1}{S}: This creature can't be blocked this turn. ({S} can be paid with one mana from a snow source.)
Creature β Giant Wizard
This spell costs {1} less to cast if you control a Giant or a Wizard. When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
Creature β Bird Wizard
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling {1} ({1}, Discard this card: Draw a card.)
Creature β Elemental
When this creature becomes the target of a spell or ability, sacrifice it.
Snow Creature β Lizard
{S}: This creature gets +2/+2 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)
Creature β Human Shaman
If a creature dealt damage by this creature this turn would die, exile it instead. {T}: This creature deals 1 damage to any target.
Creature β Merfolk Wizard
Flying {8}: Creatures you control gain flying until end of turn.
Sorcery
Target player loses 2 life. Escapeβ{3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Fuel the Flames deals 2 damage to each creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Human Wizard
Sorcery
Target player discards three cards.
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Legendary Creature β Human Samurai
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
Creature β Spirit
Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent.
Instant
Choose one β β’ Target player discards a card. β’ Target creature gets +2/-1 until end of turn. β’ Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)