207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8398
In Stock
8398
Rating
β
Inventory last scanned: 8/5/2026, 6:14:40 PM
Creature β Jackal Warrior
Trample Other creatures you control have trample.
Creature β Zombie Jackal Warrior
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
Creature β Jackal Warrior
Menace You may exert this creature as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)
Creature β Zombie Crocodile
Defender {1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
Creature β Zombie Wizard
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, you may discard a card. If you do, draw two cards. Max speed β Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Instant
Destroy target creature with power X or less.
Instant
Destroy target attacking creature.
Creature β Goblin Berserker
This creature attacks each combat if able. {B}, Sacrifice this creature: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Creature β Human Soldier
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gains flying until end of turn.
Creature β Spirit
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Kindred Sorcery β Elemental
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashbackβ{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
Creature β Human Shaman
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When this creature enters, discard up to two cards, then draw that many cards.
Creature β Cat
Flash
Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Creature β Kithkin Soldier
When this creature enters, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature β Kithkin Soldier
When this creature enters, target creature gets +1/+1 until end of turn.
Instant
Exile target permanent with mana value 3 or greater.
Creature β Human Warrior
{2}: Regenerate this creature. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create an 8/8 blue Kraken creature token with hexproof. II β Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III β Gain control of target permanent an opponent controls. Untap it.
Creature β Leviathan
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Strive β This spell costs {U} more to cast for each target beyond the first. Return any number of target enchantments to their owners' hands.
Sorcery
Destroy all creatures. They can't be regenerated. Threshold β If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Creature β Ouphe
When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact β Equipment
Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Pirate
This creature has flying as long as it's attacking.
Creature β Kor Scout
Flying
Creature β Kithkin Knight
Double strike
Creature β Kithkin Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Creature β Kithkin Soldier
Kinship β At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until end of turn.
Creature β Fox Pilot
Whenever a Vehicle you control attacks, choose one β β’ That Vehicle gains first strike until end of turn. β’ Untap this creature.
Creature β Fox Cleric
{T}: Tap target Spirit.
Creature β Fox Cleric
{1}{W}: This creature gets +0/+X until end of turn, where X is the number of cards in your hand.
Creature β Fox Wizard
Protection from Spirits and from Arcane
Creature β Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature β Gargoyle
Flying, first strike Whenever this creature deals damage, you gain that much life.
Creature β Human Soldier
{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Artifact β Clue Equipment
During your turn, equipped creature gets +1/+0 and has first strike. {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Artifact Creature β Myr Knight
{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
Creature β Human Knight
Creature β Human Knight
When this creature enters, create a 1/1 white Human Soldier creature token. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment β Aura
Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Creature β Human Knight
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
Creature β Human Knight
Creature β Human Knight
Suspend 5β{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When this creature enters, other creatures you control get +1/+1 until end of turn.
Creature β Human Knight
This creature can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature β Human Knight
Creature β Giant Knight
{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When this creature enters, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Creature β Human Knight
Vigilance When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
Creature β Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)