207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8398
In Stock
8398
Rating
β
Inventory last scanned: 8/5/2026, 6:14:40 PM
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Creature β Kor Scout Ally
Flying
Creature β Griffin
Flying
Creature β Ox
Landfall β Whenever a land you control enters, tap target creature an opponent controls.
Creature β Kor Soldier Ally
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature β Beast
Trample Landfall β Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Cat Warrior
Trample Descend 4 β Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Creature β Human Noble
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on this creature.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment β Aura
Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Instant
Target creature gets +4/+4 until end of turn. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Spider
Reach (This creature can block creatures with flying.)
Enchantment β Aura
Enchant creature Enchanted creature can't attack. {B}: Enchanted creature gets -1/-1 until end of turn. {R}: Enchanted creature can't block this turn.
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
Artifact
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Creature β Leech
Flying Whenever this creature deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
Sorcery
Lands target player controls don't untap during their next untap step.
Artifact Creature β Phyrexian Cleric
Lifelink Whenever another artifact you control enters, this creature gets +1/+1 until end of turn.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip {3}{W}
Creature β Cat
Vigilance
Instant
You gain 5 life. When a spell or ability an opponent controls causes you to discard this card, you gain 2 life, and you return this card from your graveyard to your hand at the beginning of the next end step.
Enchantment
As this enchantment enters, choose black or red. At the beginning of your upkeep, sacrifice this enchantment unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, this enchantment deals that much damage to that creature.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
Creature β Human Warrior
When this creature enters, destroy target artifact.
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature β Jellyfish
When this creature enters, return target creature to its owner's hand.
Creature β Manticore
Flash Flying Tail Spikes β When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature β Zombie Manticore
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) This creature attacks each combat if able.
Creature β Manticore
When this creature enters, put a -1/-1 counter on target creature you control. This creature deals 3 damage to target opponent or planeswalker.
Artifact β Equipment
Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach this Equipment to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Creature β Elf Knight
Sacrifice a Food: Target creature blocks this creature this turn if able.
Creature β Human Rogue
This creature can't block and can't be blocked. You may cast this card from your graveyard as long as you control a black or green permanent.
Legendary Creature β Elemental Beast
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one β β’ Put X +1/+1 counters on target creature. X can't be 0. β’ Marath deals X damage to any target. X can't be 0. β’ Create an X/X green Elemental creature token. X can't be 0.
Artifact β Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Zombie Minotaur
This creature can't block unless you control another Zombie.
Artifact β Vehicle
Haste When this Vehicle enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact Creature β Gargoyle
Flying {W}: This creature gets +0/+1 until end of turn.
Creature β Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Legendary Creature β Human Wizard
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Creature β Ogre Warrior
When this creature attacks or blocks, sacrifice it at end of combat.
Creature β Human Warrior
{B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature β Human Archer
Raid β When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Creature β Human Warrior
Raid β When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
Creature β Goblin Scout
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature β Orc Shaman
Raid β When this creature enters, if you attacked this turn, add {R}{W}{B}.
Legendary Creature β Human Warlock
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Creature β Merfolk Soldier
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Creature β Spirit Detective
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.