207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8398
In Stock
8398
Rating
β
Inventory last scanned: 8/5/2026, 6:14:40 PM
Creature β Treefolk
Trample When this creature enters, you gain 5 life.
Creature β Beast
Vigilance
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.
Host Creature β Kangaroo
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
Creature β Fox Warrior
Flying {3}{W}, {T}: Tap target creature.
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach this Aura to target tapped creature.
Creature β Yeti
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
Creature β Vampire Knight
Trample This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
Enchantment Creature β Manticore
At the beginning of combat on your turn, you may discard a card. When you do, this creature deals X damage to any target, where X is the number of card types the discarded card has.
Artifact
Imprint β When this artifact enters, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature β Zombie
{W}, {T}: Target player gains 1 life.
Creature β Thrull
({W/B} can be paid with either {W} or {B}.) Flying Whenever this creature deals damage, you gain that much life.
Creature β Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature β Goblin Warrior
This creature can't be blocked by blue creatures.
Creature β Goblin Warrior
Kinship β At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +1/+1 until end of turn.
Creature β Goblin Warrior
When this creature dies, it deals 3 damage to any target.
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Artifact Creature β Construct
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}: This creature gains your choice of flying, vigilance, or lifelink until end of turn. Pay {E}: This creature gets +2/-2 or -2/+2 until end of turn.
Creature β Zombie
Whenever another Zombie you control enters, this creature gets +1/+1 until end of turn.
Creature β Kor Knight Ally
Cohort β {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
Creature β Beast
Trample This creature gets +3/+3 as long as there is a land card in your graveyard.
Creature β Troll Warrior
Creature β Human Warrior Ranger
Landfall β Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.
Creature β Plant Elemental
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
Instant
Destroy target creature.
Artifact β Equipment
Equipped creature gets +2/+2. EquipβDiscard a card.
Creature β Bird
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
Sorcery
Destroy target tapped creature. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Zombie
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
Creature β Horror
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
Creature β Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
Creature β Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature β Drake
Flying When this creature enters, draw a card.
Creature β Centaur Soldier
When this creature dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature β Vedalken Mutant
Flying, vigilance This creature gets +1/+0 for each transformed permanent you control.
Sorcery
This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Creature β Fungus
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Artifact Creature β Myr
When this creature enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)
Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Instant
Draw two cards. Landfall β If you had a land enter the battlefield under your control this turn, draw three cards instead.
Creature β Egg
Whenever this creature mutates, put a +1/+1 counter on it.
Creature β Faerie
Flying Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Artifact β Equipment
When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
You may cast this spell as though it had flash if you pay {2} more to cast it. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Creature β Human Nomad Mystic
Protection from black Threshold β As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.