207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8402
In Stock
8402
Rating
β
Inventory last scanned: 8/7/2026, 6:13:43 PM
Enchantment β Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice this Aura.
Creature β Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature β Elemental Shapeshifter
As this creature enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Enchantment
When this enchantment enters, you get {E}{E} (two energy counters). You may cast creature spells with mana value 3 or less by paying {E} rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3 and has haste.
Creature β Wurm
Creature β Elemental
Trample Vivid β When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.
Creature β Human Shaman
Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on this creature.
Creature β Orc Wizard
Defender Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.
Legendary Creature β Elder Dragon
Flying WardβPay 5 life. Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Enchantment
Converge β This enchantment enters with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from this enchantment: Tap target creature. {W}{U}{B}{R}{G}: Scry 3.
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As this enchantment enters, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Enchantment β Aura
Enchant creature As this Aura enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Artifact Creature β Golem
{2}: Add one mana of any color.
Creature β Wall
Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If this creature was kicked, it enters with a +1/+1 counter on it and with "This creature can attack as though it didn't have defender."
Enchantment β Aura
Enchant creature When this Aura enters, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.
Artifact
{T}: Add {C}. You gain 1 life.
Creature β Homunculus Detective
Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn.
Creature β Zombie
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.
Creature β Griffin
Flying
Artifact Creature β Construct
Creature β Wall
Defender {U}, {T}: You get {TK}. {4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
Sorcery
Devoid (This card has no color.) As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard. Processor Assault deals 5 damage to target creature.
Creature β Snake Wizard
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
Legendary Creature β Human Advisor Ally
{T}, Discard a card: Draw a card. {1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.
Creature β Human Performer
When this creature enters, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
Instant // Instant
Creature β Phyrexian Cat Cleric
When this creature enters, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) {T}: Transform target Incubator token you control.
Creature β Human Detective
Whenever this creature or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
Creature β Human Warlock
When this creature dies, if it had a +1/+1 counter on it, draw a card.
Creature β Eldrazi Drone
Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.) {3}{G}: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Creature β Human Artificer
Flying Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Creature β Human Shaman
Double strike, trample Whenever this creature deals combat damage to a player, exile the top card of your library. You may play it this turn.
Artifact
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Enchantment β Aura
Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card."
Creature β Giant Wizard
Delirium β When this creature enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead. β’ This creature deals 4 damage to any target. β’ Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Artifact Creature β Cat
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature β Human Noble
When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Creature β Human Pirate
When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Creature β Human Peasant
When this creature dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Creature β Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
Creature β Human Knight
When this creature enters, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Human Warrior
Partner with Impetuous Protege (When this creature enters, target player may put Impetuous Protege into their hand from their library, then shuffle.) {W}, {T}: Tap target creature.
Instant
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Instant
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
Creature β Pangolin Beast
When this creature enters, any player may sacrifice two creatures of their choice. If a player does, sacrifice this creature.
Instant
Draw four cards, then discard two cards.
Sorcery
Target opponent loses 3 life and puts a card from their hand on top of their library.
Creature β Human Rogue
Flash When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Sorcery
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
Creature β Octopus Rogue
When this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature β Nightmare Horror
Flying When this creature enters, target opponent discards a card and you draw a card.