207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8402
In Stock
8402
Rating
β
Inventory last scanned: 8/7/2026, 6:13:43 PM
Creature β Djinn Monk
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Sorcery
Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Creature β Human Warrior
This creature must be blocked if able. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature β Lizard Citizen
{1}{B/G}: This creature gains deathtouch until end of turn.
Artifact Creature β Cyborg Rigger
When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature β Human Shaman
{B}{R}: Target blocking creature gets -1/-1 until end of turn. {B}{R}: Target player who lost life this turn loses 1 life.
Enchantment β Aura
Enchant creature or Vehicle When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Enchanted permanent gets +1/+1 and has lifelink.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Creature β Spirit
Flying When this creature enters, return up to one target non-Spirit creature to its owner's hand.
Creature β Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
Sorcery
Roast deals 5 damage to target creature without flying.
Creature β Insect
Flying Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
Creature β Bird
Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Creature β Human Soldier
Reach
Creature β Badger Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Artifact β Vehicle
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Exhaust β {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1
Creature β Elemental Performer
Reach When this creature enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {R}. {1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Artifact
{3}, {T}: This artifact deals 1 damage to any target.
Creature β Kavu
Whenever this creature attacks alone, it gets +2/+0 until end of turn.
Creature β Human Rogue
When this creature enters, draw a card and you get {E}{E} (two energy counters).
Land
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Creature β Human Knight
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, the Ring tempts you.
Creature β Merfolk Rogue
Landfall β Whenever a land you control enters, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards.
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Enchantment
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.
Sorcery
Put target creature on top of its owner's library. Awaken 4β{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
Sorcery
All creatures get +2/-2 until end of turn.
Sorcery
Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
Legendary Creature β Human Artificer
When Rona enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. {4}, {T}: Exile the top card of your library.
Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Creature β Human Samurai
Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Snow Creature β Serpent
This creature can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice this creature.
Creature β Vampire Assassin
Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Artifact Creature β Construct
Flying Whenever another artifact you control enters, you may draw a card. If you do, discard a card.
Legendary Creature β Rhino Soldier
Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When this enchantment enters, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
Creature β Lizard
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Treefolk
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
Creature β Satyr Scout
{T}: Add {G}. {1}, {T}: Add one mana of any color.
Instant
Prevent all combat damage that would be dealt this turn.
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Creature β Lizard
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature β Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature β Human Survivor
Haste Survival β At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.