Inventory last scanned: 5/2/2026, 6:47:20 PM
Creature — Raccoon Bard
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.
Artifact
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, draw two cards, then discard a card. Max speed — Spells you cast cost {1} less to cast.
Legendary Creature — Avatar Wizard
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
Land
When this land enters, you gain 2 life. {T}: Add {C}.
Artifact
{T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Instant
Exile target multicolored creature or multicolored enchantment.
Instant
Destroy target artifact or tapped creature. You gain 3 life.
Land — Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped unless you control two or more basic lands.
Creature — Spider
Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Creature — Human Wizard
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Land — Plains Island Swamp
({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Creature — Minotaur Shaman
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
Legendary Creature — Human Boar
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Artifact Creature — Toy
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Creature — Mouse
The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Creature — Dinosaur
Trample When this creature enters, it deals 1 damage to each other creature.
Legendary Creature — Lobster Citizen
Artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life." {1}, {T}, Sacrifice a Food: Ragost deals 3 damage to each opponent. At the beginning of each end step, if you gained life this turn, untap Ragost.
Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Enchantment
Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
Enchantment
Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
Enchantment
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)
Creature — Rhino Warrior
Reach, trample Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
Creature — Elephant Druid
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) {T}: Add an amount of {G} equal to this creature's power.
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Legendary Enchantment — Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Enchantment — Aura
Enchant creature When this Aura enters, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
Instant
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Artifact
{1}, {T}: Add {B}{R}.
Legendary Creature — Demon
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Legendary Creature — Demon Mercenary
Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
Enchantment
When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Instant
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
Legendary Planeswalker — Ral
+1: Surveil 2. −1: Any number of target players each discard a card. −2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. −7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker — Ral
Whenever you cast a noncreature spell, put a loyalty counter on Ral. +1: Create a 1/1 blue and red Otter creature token with prowess. −3: Draw three cards, then discard two cards. −10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Instant
This spell costs {2} less to cast if you've cast another spell this turn. Choose one — • Create two 1/1 white Monk creature tokens with prowess. • Up to two target creatures you control each get +2/+2 until end of turn. • Destroy target creature with power 4 or greater.
Legendary Artifact Creature — Dragon
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
Creature — Dinosaur
This creature can't be blocked except by three or more creatures.