15973 Piuma Ave, Cerritos, CA, 90703
Cards Tracked
9057
In Stock
1435
Rating
β
Inventory last scanned: 9/9/2026, 6:12:59 PM
Creature β Beast
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature β Bat
Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creature β Phyrexian Angel
Flying When this creature enters, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
Artifact β Equipment
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Land β Gate
{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Legendary Creature β Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature β Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Land
This land enters tapped unless you control a basic land. {T}: Add {G}. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
This land enters tapped unless you control a basic land. {T}: Add {G}. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature β Eldrazi Lizard
Devoid (This card has no color.) {1}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Creature β Capybara
Descend 4 β This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.
Creature β Lizard
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legendary Creature β Human Knight
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
Legendary Creature β Cat God
Reach, trample, indestructible Bast can't attack or block unless you control three or more creatures. Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip {5}
Creature β Angel Knight
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Target creature gets -X/-X until end of turn. You gain X life.
Creature β Goblin
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics β Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Instant
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
Instant
Add {R} for each creature you control.
Artifact β Equipment
Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. Equip {2}
Enchantment β Aura
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Instant
Choose one β β’ Attack β Create a 2/2 white Knight creature token. β’ Ability β Target creature gets +0/+4 until end of turn. β’ Magic β Destroy target creature with power 4 or greater. β’ Item β You gain 4 life.
Creature β Goblin Warrior
Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it.
Creature β Sliver
Sliver creatures you control get +2/+0.
Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)
Legendary Creature β Rabbit Warrior
Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
Creature β Goblin
{T}: Target player gains control of target artifact, creature, or land you control.
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Creature β Human Artificer
When this creature dies, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature β Human Soldier
During your turn, this creature has first strike. {4}{W}: Creatures you control get +1/+1 until end of turn.
Creature β Giant
When this creature dies, destroy all permanents at the beginning of the next end step.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature β Elf Shaman Ally
Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature β Elf Ranger
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Enchantment
Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Creature β Elf Druid
Whenever you cast a creature spell, draw a card.
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Legendary Creature β Boar Rhino Mutant
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
Legendary Creature β Boar Rhino Mutant
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
Sorcery // Sorcery
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.
Instant
Destroy target artifact, creature, or planeswalker.
Creature β Beast
Menace (This creature can't be blocked except by two or more creatures.) Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Enchantment
Creatures can't block.
Sorcery
Return up to six target creature cards with different names from your graveyard to the battlefield.
Sorcery
Return up to six target creature cards with different names from your graveyard to the battlefield.
Creature β Human Mercenary
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature β Phyrexian Zombie Elf
At the beginning of each postcombat main phase, the active player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)
Artifact
As this artifact enters, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
Legendary Creature β Halfling Citizen
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Creature β Dinosaur
Trample Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.
Creature β Dinosaur
Trample Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.