Inventory last scanned: 4/27/2026, 6:49:46 PM
Artifact
{T}: Add one mana of any color. GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Creature — Phyrexian Beast
Trample Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Vampire
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature — Vampire
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
Land — Swamp Mountain
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Creature — Human Wizard
{T}: This creature deals 1 damage to target creature. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Artifact
When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {3}{B}, {T}, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
Creature — Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life.
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Enchantment
Nonbasic lands are Mountains.
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Creature — Zombie Wizard
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Enchantment
When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
Sorcery
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Creature — Human Warrior
Whenever this creature attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Creature — Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on this creature.
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Creature — Human Soldier
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Whenever a +1/+1 counter is put on this creature, remove a +1/+1 counter from target creature an opponent controls.
Creature — Vampire Knight
Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature — Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
Creature — Vampire Demon
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Creature — Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Warrior
This creature can't block. Raid — {1}{B}: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Creature — Vampire Knight
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Artifact — Equipment
Equipped creature gets +2/+1. Equip—Pay {3} or discard a card.
Creature — Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature — Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature — Elf Druid
Vivid — {T}: For each color among permanents you control, add one mana of that color.
Instant
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
Creature — Plant Scorpion
Deathtouch When this creature enters, another target creature you control gains deathtouch until end of turn.