Inventory last scanned: 5/2/2026, 6:47:20 PM
Legendary Planeswalker — Nissa
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Legendary Creature — Dragon Wizard
Flying Whenever Niv-Mizzet deals damage to a player, you may draw a card. {U}{R}: Niv-Mizzet deals 1 damage to any target.
Legendary Creature — Dragon Wizard
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature — Dragon Wizard
Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. {T}: Draw a card.
Creature — Cyclops
Defender Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Enchantment
Whenever a creature deals damage to you, destroy it.
Instant
Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Creature — Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
Enchantment Creature — Unicorn
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) All creatures able to block this creature or enchanted creature do so. Enchanted creature gets +1/+1.
Artifact
This artifact enters tapped and with three coin counters on it. {T}, Remove a coin counter from this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature — Human Noble
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Destroy target creature. If the gift wasn't promised, you lose 2 life.
Land
This land enters tapped. {T}: Add {R}, {W}, or {B}.
Creature — Snake
Reach Discard a card: This creature gets +1/+1 until end of turn.
Creature — Zombie
This creature enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.
Legendary Creature — Human Samurai
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Legendary Creature — Human Warrior
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
Artifact
({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
Creature — Phyrexian Angel
Flying, first strike Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter. Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on this artifact. {1}, {T}, Remove two oil counters from this artifact: Draw a card.
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Creature — Horror
Weird Insight — When this creature dies, roll a d20. 1—9 | You draw a card and you lose 1 life. 10—19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life.
Creature — Human Rogue
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Kindred Sorcery — Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Creature — Dragon
Flying, haste When this creature enters, it deals 1 damage to target creature an opponent controls. Warp {2}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Artifact Creature — Construct
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Creature — Zombie
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
Artifact
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Choose one — • Counter target multicolored spell. • Destroy target multicolored permanent.
Creature — Eldrazi Elemental
When you cast this spell, draw two cards. Flying Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Instant
Counter target creature or Aura spell.
Legendary Creature — Elf Warrior
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)
Creature — Dinosaur
When this creature enters, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Land
{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice this land: Draw a card.
Creature — Faerie Rogue
Flying When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.
Artifact — Food
Indestructible (Effects that say "destroy" don't destroy this artifact.) {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, draw a card.
Enchantment Creature — Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Legendary Land
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Creature — Centaur Archer
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land is every basic land type in addition to its other types.