Inventory last scanned: 5/2/2026, 6:47:20 PM
Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Creature — Zombie Horror
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.
Land — Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Instant
Target creature gets -0/-9999 until end of turn.
Enchantment Creature — Avatar Horror
Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Enchantment Creature — Avatar Horror
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Sorcery
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
Sorcery
Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Instant
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Instant
Choose one or both — • Overwhelming Surge deals 3 damage to target creature. • Destroy target noncreature artifact.
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Legendary Creature — Human Artificer
Each creature that's attacking one of your opponents has trample. {G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Creature — Ox
When this creature enters, discard your hand, then draw three cards. Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Legendary Creature — Human Noble
Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana.
Legendary Artifact
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
Instant
Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card.
Creature — Wolf Spirit
Flash When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
Creature — Dog
Other Dogs you control get +1/+1. Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
Instant
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Legendary Creature — Vedalken Artificer
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Creature — Devil Citizen
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Creature — Human Wizard
Inspired — Whenever this creature becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
Enchantment — Aura
Enchant creature you control When this Aura enters, enchanted creature deals damage equal to its power to any other target. Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Sorcery
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Land — Desert
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Legendary Creature — Elemental Dog
Partner with Haldan, Avid Arcanist Haste Whenever Pako attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types. Lightbringer and Hero's Shield — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Dinosaur
Other Dinosaurs you control have haste. When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
Creature — Human Archer
Reach Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.
Legendary Creature — Elder Dragon
Flying, vigilance, trample Palladia-Mors has hexproof if it hasn't dealt damage yet.
Artifact Creature — Myr
{T}: Add {C}{C}.
Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.