Inventory last scanned: 5/4/2026, 6:48:36 PM
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
Artifact — Equipment
Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Instant
Exile target creature. Its controller gains life equal to its power.
Kindred Sorcery — Merfolk
Choose two — • Create a token that's a copy of target Merfolk you control. • Creatures target player controls gain lifelink until end of turn. • Target player draws a card. • Tap target creature. Put a stun counter on it.
Creature — Elf Druid Ally
Vigilance As long as you control six or more lands, this creature and land creatures you control get +2/+2.
Enchantment
Green creatures you control get +1/+1. Whenever a green creature you control enters, scry 1.
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Creature — Plant
Defender, hexproof {T}: Add one mana of any color.
Creature — Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Creature — Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Whenever a creature you control with power equal to its toughness enters, you may pay {1}. If you do, draw a card.
Creature — Sliver
All Sliver creatures have vigilance.
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Creature — Vampire Wizard
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2.
Artifact Creature — Synth Soldier
Haste Whenever this creature attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. {T}, Pay {E}{E}{E}: This creature deals 3 damage to any target.
Artifact Creature — Synth
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
Creature — Sliver
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
Legendary Creature — Human Knight
Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target.
Legendary Creature — Human Knight
Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}.
Legendary Enchantment Creature — Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Artifact — Equipment
When this Equipment enters, you get {E}{E} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3}
Artifact — Vehicle
Flying Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
{T}: Put an oil counter on this artifact. {T}: Add {C}. Activate only if this artifact has two or more oil counters on it. {1}, {T}: Draw a card. Activate only if this artifact has five or more oil counters on it.
Artifact
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.) {T}: Add {R}. {T}: Add {R}{R}. Spend this mana only to cast instant and sorcery spells.
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
Legendary Creature — Demon Cleric
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Creature — Zombie
Deathtouch When this creature enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Land
{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.
Instant
Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
Creature — Phyrexian Bird
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever another creature you control enters, you may pay {2}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Artifact
{T}, Sacrifice this artifact: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
Land
{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.
Legendary Creature — Human Soldier
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.
Creature — Elf Rogue
Deathtouch
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Land
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Creature — Human Pirate
Flying When this creature dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Sorcery
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Faerie Noble
Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
Artifact
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.
Creature — Sliver
All Sliver creatures have first strike.
Legendary Creature — Gorgon Wizard
Each other creature you control has hexproof from each of its colors. {T}: Target creature you control becomes all colors until end of turn.