Inventory last scanned: 4/28/2026, 6:52:19 PM
Sorcery // Instant
Instant
Counter target spell with mana value 4 or greater.
Instant
Destroy target artifact or enchantment.
Instant
Target creature gets -2/-2 until end of turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Counter target instant spell.
Instant
Return target nonland permanent to its owner's hand.
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Sorcery
Return all nonland permanents with mana value X or less to their owners' hands.
Instant
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Creature — Eldrazi Insect
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Sorcery
Corrupted — This spell costs {2} less to cast if an opponent has three or more poison counters. Draw two cards.
Creature — Elf Scout
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Creature — Djinn
Flying Whenever you cast an instant or sorcery spell, choose one — • This creature gets +1/+1 until end of turn. • Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.
Creature — Human Citizen
Vigilance Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.
Creature — Human Rogue
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
Legendary Creature — Dog
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Creature — Ogre Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Creature — Human Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
Artifact
{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Legendary Creature — Vampire Pirate
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
Legendary Creature — Human Wizard
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
Sorcery
Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards.
Instant
Destroy target nonblack creature.
Creature — Spider Horror
Reach Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Creature — Nightmare Demon
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Human
When this creature dies, create a 2/2 black Zombie creature token.
Creature — Human Cleric Mercenary
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Creature — Human Soldier
When this creature dies, create a 1/1 white Spirit creature token with flying.
Sorcery
Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchantment Creature — Giant
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Artifact
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
This artifact enters tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this artifact: Target player loses the game.
Creature — Thrull
Flash Flying Artifacts and creatures entering don't cause abilities to trigger.
Legendary Artifact
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Sorcery
For each of X target permanents, create X tokens that are copies of that permanent.
Creature — Sliver
All Sliver creatures have defender. All Slivers have "When this permanent enters, draw a card."