Inventory last scanned: 4/29/2026, 6:50:42 PM
Creature — Elf Druid
{T}: Add {G}. {2}, Sacrifice this creature: Draw a card.
Legendary Artifact — Vehicle
Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Instant
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Artifact
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature — Treefolk
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
Instant // Sorcery
Land — Forest Island
({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Artifact Creature — Construct
{T}: Add {C}. ({C} represents colorless mana.)
Legendary Creature — Human Samurai
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
Creature — Human Cleric
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Creature — Elemental
Flying, haste At the beginning of the end step, sacrifice this creature. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Dragon
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
Creature — Dragon
Flying, haste {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Creature — Devil
Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
Artifact — Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Cat
When this creature enters, draw a card.
Legendary Artifact
{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Legendary Creature — Devil Rogue
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.
Creature — Human Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
Creature — Eldrazi Drone
Devoid (This card has no color.) Colorless spells you cast cost {1} less to cast.
Creature — Demon
Locus of Slaanesh — Demon spells you cast cost {2} less to cast. Other Demons you control have haste.
Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
Creature — Demon
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Creature — Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
Creature — Human Soldier
When this creature enters, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. Creatures you control with mana value 3 or less get +1/+0.
Artifact — Equipment
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Destroy target creature or planeswalker.
Artifact — Equipment
Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.