10128 Indiana Ave, Riverside, CA, 92503
Cards Tracked
8658
In Stock
8658
Rating
β
Inventory last scanned: 7/28/2026, 6:11:16 PM
Creature β Human Rogue
{T}: Each player draws a card, then discards a card.
Land
This land enters tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose one β β’ Each opponent sacrifices a nontoken artifact of their choice. β’ Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. β’ Creatures you control get +1/+1 and gain trample until end of turn.
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Counter target spell unless its controller pays {2}.
Creature β Human Soldier
First strike Whenever this creature or another Human you control enters, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
Enchantment
Flash When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
Creature β Phyrexian Cat Soldier
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Legendary Creature β Halfling Rogue
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Zombie Giant
Undergrowth β When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
Creature β Zombie Troll
Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.
Creature β Snake
Landfall β Whenever a land you control enters, add one mana of any color.
Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β You and target opponent each draw two cards. II β Create a 1/1 white Bird creature token with flying. III β Put a +1/+1 counter on each of up to two target creatures.
Creature β Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Creature β Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, you gain 4 life.
Creature β Elephant Soldier
Vigilance When this creature enters, other creatures you control gain vigilance until end of turn.
Artifact β Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Creature β Human Artificer
Haste Lieutenant β At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature β Drake
Flying Lieutenant β At the beginning of combat on your turn, if you control your commander, draw a card.
Creature β Pegasus
Flying This creature can't attack or block alone.
Creature β Human Advisor
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Legendary Creature β Elephant Angel
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)
Artifact Creature β Golem
{2}: Until end of turn, you may look at face-down creatures you don't control any time. Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature β Sloth Mutant
This spell costs {1} less to cast for each counter among players and permanents. Trample This creature enters tapped.
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Creature β Human Cleric
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Legendary Creature β Cat Nightmare
Companion β Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {U}.
Legendary Artifact β Equipment
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker {1} Equip {3}
Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.
Creature β Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Instant
This spell costs {1} less to cast if you control an artifact creature. Return target nonland permanent to its owner's hand.
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types. Machina β Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Artifact Creature β Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
Instant
Choose one β β’ Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. β’ Each opponent loses 3 life and you gain 3 life. β’ Maestros Charm deals 5 damage to target creature or planeswalker.
Creature β Vampire Warrior
Deathtouch, haste Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Land
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.