Inventory last scanned: 5/8/2026, 7:05:55 PM
Creature — Human Pilot
When this creature enters, look at the top five cards of your library. You may reveal a Spacecraft card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Creature — Giant Mercenary
Vigilance, reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, you gain X life, where X is the greatest power among Giants you control.
Sorcery
As an additional cost to cast this spell, discard a card or pay {2}. Pumpkin Bombardment deals 3 damage to target creature.
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
Creature — Frog Mutant Rebel
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Artifact
{2}, {T}: You may tap or untap target creature.
Creature — Faerie Wizard
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Tyranid
This creature enters with two +1/+1 counters on it. Vanguard Species — Whenever this creature attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with this enchantment to the battlefield.
Sorcery
Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.
Creature — Human Rogue
{T}: Add {R}. Spend this mana only to cast an artifact spell or to activate an ability.
Sorcery // Sorcery
Instant
Destroy target artifact or creature. It can't be regenerated.
Creature — Zombie Leech
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature — Human Ooze Mutant
Deathtouch Disappear — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
Creature — Dinosaur
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Kavu
When this creature enters, draw a card for each black creature your opponents control.
Artifact
{2}, {T}: Add one mana of any color. Put a brick counter on this artifact. {T}: Add three mana of any one color. Activate only if there are three or more brick counters on this artifact.
Creature — Lizard Shaman
{1}, {T}: This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
Instant
Return target artifact or creature card from your graveyard to your hand. Pyretic Rebirth deals damage equal to that card's mana value to up to one target creature or planeswalker.
Creature — Goblin Shaman
Bloodrush — {1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {3}. If you do, return this card to your hand.
Artifact
{R}, Sacrifice this artifact: It deals 2 damage to any target. {1}, Sacrifice this artifact: Draw a card.
Creature — Elemental Dinosaur
Trample Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Sorcery
Pyroclasm deals 2 damage to each creature.
Legendary Artifact
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Creature — Lizard Assassin
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Instant
As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
Artifact
{T}: Each player exiles the top card of their library face down. {7}, {T}, Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.
Creature — Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Creature — Beast Citizen
{1}, {T}: Draw a card, then discard a card. {7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control.
Creature — Dinosaur
Creature — Elemental Boar
Reach, trample, haste
Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Land
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
Creature — Turtle Druid
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Creature — Merfolk Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.
Enchantment
This enchantment enters with X isolation counters on it. When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
Creature — Giant
When this creature enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Legendary Creature — Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Legendary Creature — Human Noble
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
Creature — Vampire Knight
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
Instant
Counter target spell unless its controller pays {2}.
Enchantment
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. {5}{B}, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs {1} less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Legendary Creature — Octopus Advisor
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Instant
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
Creature — Azra Employee
Menace Whenever this creature deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Treefolk
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.