Inventory last scanned: 5/9/2026, 7:47:48 PM
Legendary Creature — Spider Avatar Hero
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
Legendary Creature — Spider Human Hero
Reach Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
Legendary Creature — Spider Boar Hero
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Legendary Creature — Spider Human Hero
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature — Spider Human Hero
Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.) When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Spider Dinosaur Hero
Reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Artifact — Equipment
Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Spider Human Hero
Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Legendary Creature — Spider Hero
Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.) When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.
Artifact — Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Goblin Shaman
{1}{R}{R}: This creature deals damage equal to its power to any target.
Creature — Goblin Shaman
{R}, {T}: This creature deals damage equal to its power to any target.
Instant
Destroy target creature or Vehicle.
Creature — Phyrexian Beast
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) You may have this creature assign its combat damage as though it weren't blocked.
Creature — Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Creature — Human Knight
Trample When this creature enters, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Legendary Creature — Spider Human Hero
Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling. Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
Sorcery
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Creature — Starfish
{U}: Regenerate this creature. At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
Artifact — Vehicle
Haste Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.) Crew 2
Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Artifact
You may choose not to untap this artifact during your untap step. {2}, {T}: Target creature gets +0/+2 for as long as this artifact remains tapped.
Snow Creature — Bear Spirit
When this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. This creature gets +1/+0 for each other snow permanent you control.
Creature — Wolf Spirit
Flash When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Legendary Creature — Demon Spirit
Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.
Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Enchantment Creature — Dog
When this creature enters, draw a card.
Instant
Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.
Creature — Human Warlock
When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Creature — Devil
During your turn, this creature has first strike. Whenever another creature dies, this creature deals 1 damage to target player or planeswalker.
Sorcery
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
Creature — Lizard
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Creature — Frog Wizard
Offspring {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Elemental Wizard
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature — Phyrexian Goblin
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Instant
Distribute two -1/-1 counters among one or two target creatures.
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
Creature — Elk Unicorn
Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, put a lifelink counter on target creature you control.
Artifact
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When this artifact leaves the battlefield, shuffle your libraries together.
Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
Instant
Create three 1/1 green Saproling creature tokens.
Creature — Spider
Reach
Creature — Fungus
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Creature — Fungus
At the beginning of your upkeep, put a spore counter on this creature. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
Artifact — Vehicle
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)