Inventory last scanned: 5/5/2026, 7:02:10 PM
Legendary Artifact Creature — Book Construct
You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Creature — Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Creature — Cat Beast
{1}{W}, {T}: Tap target nonenchantment creature.
Artifact Creature — Assembly-Worker
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
Artifact Creature — Gnome
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Creature — Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
Enchantment
When this enchantment enters, exile the top seven cards of your library face down. You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.
Creature — Beast
Trample When this creature enters, choose one — • Destroy target artifact or enchantment. • Draw a card.
Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Sorcery
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Sorcery
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
Instant // Instant
Sorcery
Choose one — • Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles. • Destroy target artifact.
Creature — Dinosaur
Reach, trample
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +6/+6 and has trample. Equip {3}{G}{G}
Creature — Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Artifact — Vehicle
Whenever this Vehicle attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Wurm
Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Creature — Bird Cleric
Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Artifact Creature — Construct
{2}, Sacrifice this creature: Draw a card. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Bird Cleric
Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
Artifact Creature — Construct
Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When this creature enters, draw a card.
Sorcery
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
Artifact
Creature tokens you control have flying. {2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.
Artifact Creature — Construct
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Instant — Lesson
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
Sorcery
Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.
Land
{T}: Add one mana of any color in your commander's color identity.
Legendary Creature — Human Soldier
Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
Artifact
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Instant
This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Legendary Creature — Human Soldier
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card.
Creature — Human Rogue Villain
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Soldier
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Artifact Creature — Gnome
When this creature enters, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
Sorcery
Target player mills five cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
Instant
Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
Instant
Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, you may counter target spell unless its controller pays {1}.
Artifact
{T}, Remove a component counter from this artifact: Add two mana of different colors. {T}: Roll a d20. 1—9 | Put a component counter on this artifact. 10—20 | Put two component counters on this artifact.
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Enchantment
{1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice this enchantment: Draw a card.