Inventory last scanned: 5/7/2026, 7:02:35 PM
Creature — Demon Berserker
When this creature enters, you may discard a card. If you do, draw a card.
Instant
Destroy target attacking creature.
Instant
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Legendary Creature — Human Knight
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
Legendary Creature — Human Rogue Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
Legendary Creature — Snake Druid
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Artifact — Vehicle
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Creature — Human Cleric
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Artifact
{G}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
{W}, Sacrifice this artifact: You gain 2 life. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
{B}, Sacrifice this artifact: Target player discards a card. Activate only as a sorcery. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
{1}, {T}, Sacrifice this artifact: Add two mana of any one color.
Creature — Dinosaur
Vigilance Cycling {1} ({1}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Creature — Shapeshifter
Changeling (This card is every creature type.)
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. {4}{U}{R}: Draw a card, then discard a card.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
Sorcery
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Goblin Pirate
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Legendary Creature — Demon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Imskir enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down. {3}{R}, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Instant
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
Creature — Vampire
Haste (This creature can attack and {T} as soon as it comes under your control.) Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.
Sorcery // Instant
Creature — Elf Druid
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Artifact
{T}: Add {W}, {B}, or {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment Creature — Spirit
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.
Instant
Prevent all damage that would be dealt to target creature this turn.
Creature — Phyrexian Cleric
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Creature — Angel
Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
Creature — Vampire Noble
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Creature — Ooze
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
Creature — Devil Rogue
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
Instant
Destroy target creature. You lose 2 life.
Creature — Human Cleric
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
Creature — Giant
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Sorcery
All creatures get -2/-2 until end of turn.
Creature — Elf Warlock
When this creature dies, create a 1/1 black and green Insect creature token with flying.
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.) Equip {2}{W}
Enchantment — Aura
Enchant creature When this Aura enters attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter as a copy of enchanted creature.
Creature — Human Wizard
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Instant
Target creature gets +3/+2 until end of turn.
Instant
Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.