Inventory last scanned: 5/8/2026, 7:05:55 PM
Creature — Elf Druid
Trample This creature gets +1/+1 for each creature you control and each creature card in your graveyard.
Creature — Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.
Creature — Elf Warlock
Whenever this creature attacks, you draw a card and lose 1 life.
Creature — Treefolk Cleric
This creature enters with a -1/-1 counter on it. {1}{W}, Remove a counter from this creature: Draw a card. Activate only as a sorcery.
Instant
This spell costs {2} less to cast if it's night. Moonrager's Slash deals 3 damage to any target.
Artifact
{T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Creature — Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, return up to one target creature to its owner's hand.
Creature — Bat Warrior
Flying, deathtouch Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Land
{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Creature — Human Knight
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this card.
Sorcery
Exchange your graveyard and library. Then shuffle your library.
Sorcery
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
Creature — Dragon
Flying {1}{R}: This creature gets +1/+0 until end of turn. Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Sorcery
You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Artifact Creature — Wall
Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
Creature — Goblin Warrior
Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Legendary Snow Creature — Shapeshifter
Changeling (This card is every creature type.) You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
Instant
This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.
Legendary Creature — Demon Primarch
Flying Primarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
Instant
Destroy target creature or enchantment.
Land
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
Artifact
This artifact enters tapped. {T}: Add {G}.
Creature — Plant Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
Creature — Treefolk
Trample When this creature enters, you gain 5 life.
Land
{1}, {T}: Add {R}{G}.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.
Creature — Bear
{3}{G}{G}, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Creature — Fox Warrior
Flying {3}{W}, {T}: Tap target creature.
Creature — Human Samurai
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Basic Land — Mountain
({T}: Add {R}.)