Inventory last scanned: 4/27/2026, 6:52:46 PM
Creature — Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
Creature — Zombie
Pay 2 life: Regenerate this creature.
Creature — Shade
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost. {B}: This creature gets +1/+1 until end of turn.
Creature — Beast
Whenever this creature becomes blocked, you gain 2 life.
Creature — Wolverine
Whenever this creature becomes blocked, it gets +2/+0 until end of turn.
Creature — Elk Dog
First strike (This creature deals combat damage before creatures without first strike.)
Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender.
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
Creature — Human Knight
Flash Protection from white
Creature — Human Knight
Flash Protection from red
Instant
Destroy target creature without flying.
Creature — Spirit
Flying Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
Creature — Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.
Instant
Change the target of target spell with a single target.
Sorcery
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on this artifact. {2}, Remove a cube counter from this artifact: Regenerate target creature.
Instant
Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.
Creature — Insect
Flying Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.
Creature — Human Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Destroy target artifact or land.
Creature — Demon
Flying At the beginning of your upkeep, sacrifice a creature other than this creature.
Artifact — Equipment
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
Legendary Creature — Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Instant
Counter target creature spell. Draw a card, then discard a card.
Instant
Target creature gets -3/-0 until end of turn. Then if that creature's power is 0 or less, destroy it.
Artifact Creature — Dreadnought
Prototype {4}{U}{U} — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) This creature doesn't untap during your untap step. {3}: Untap this creature.
Creature — Vedalken Wizard
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
Creature — Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Enchantment — Room // Enchantment — Room
Instant
Return target nonland permanent to its owner's hand. If it was attacking, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Sorcery
Destroy target permanent.
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
Creature — Human Rebel Ally
{T}: Another target creature you control with power 2 or less can't be blocked this turn.
Instant
Exile target permanent with mana value 4 or greater.
Creature — Vampire
Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Instant
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
Sorcery
Destroy target land. Its controller loses 2 life.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
Artifact
When this artifact enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
Artifact — Vehicle
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {W} ({W}, Discard this card: Draw a card.)
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
Creature — Goblin Monk
Haste Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
Creature — Hellion
As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
Creature — Insect
Flying Sacrifice a creature: This creature gets +1/+1 until end of turn.
Creature — Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
Creature — Human
{T}: Destroy target Aura attached to a creature.