Inventory last scanned: 4/28/2026, 6:53:15 PM
Creature — Spirit Soldier
Flash When this creature enters, other creatures you control get +0/+1 until end of turn.
Creature — Dinosaur
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
Artifact Creature — Phyrexian Dog
{2}{B}: This creature gets +1/+1 until end of turn.
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Eldrazi Trilobite
Vigilance When you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this token." When this enchantment leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Creature — Bear
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +2/+2.
Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Creature — Zombie
When this creature enters, create a 2/2 black Zombie creature token. {2}{B}: Target Zombie gains deathtouch until end of turn.
Sorcery
Dry Spell deals 1 damage to each creature and each player.
Creature — Human Soldier
Double strike {5}: Creatures you control get +1/+1 until end of turn.
Instant
Target creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.
Artifact — Food
Flash When this artifact enters, up to one target creature gets -3/-3 until end of turn. {2}, {T}, Sacrifice this artifact: You gain 3 life. {2}, {T}, Sacrifice this artifact: Target opponent loses 3 life.
Enchantment — Aura
Enchant creature When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Sorcery
Duel Tactics deals 1 damage to target creature. It can't block this turn. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
Creature — Phyrexian Soldier
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) During your turn, this creature has first strike.
Creature — Kithkin Druid
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.
Artifact — Vehicle
When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Zombie
This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand.
Creature — Human Rogue
This creature can't be blocked by creatures with power 4 or greater.
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities.
Creature — Elephant Druid
Reach When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)
Creature — Griffin
Flying {2}{W}, Sacrifice two enchantments: Return this card from your graveyard to your hand.
Instant
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
Creature — Dwarf Soldier
When this creature dies, create a 1/1 colorless Hero creature token.
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Artifact — Equipment
When this Equipment enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it. Equipped creature gets +3/+0 and has trample. Equip {3}
Creature — Dwarf Soldier
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
Creature — Dwarf Nomad
{T}: Target creature with power 2 or less can't be blocked this turn.
Land
This land enters tapped. {T}: Add {R}. {T}, Sacrifice this land: Add {R}{R}.
Creature — Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. This creature deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
Creature — Dwarf
Whenever this creature attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
Legendary Artifact Creature — Construct
Trample Dyadrine enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever you attack, you may remove a +1/+1 counter from each of two creatures you control. If you do, draw a card and create a 2/2 colorless Robot artifact creature token.
Enchantment — Aura
Enchant creature When enchanted creature dies, target player discards two cards.
Creature — Goblin Pilot
This creature saddles Mounts and crews Vehicles as though its power were 2 greater. When this creature dies, it deals 1 damage to any target.
Creature — Human Soldier
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature — Cat Cleric
When this creature enters, create a 1/1 white and black Inkling creature token with flying.
Creature — Boar
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Human Soldier Ally
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Creature — Human Soldier Ally
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
Creature — Human Soldier
Vigilance When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
Creature — Human Warrior Performer
Reach This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.
Creature — Human Soldier Rogue
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Sorcery — Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Enchantment — Aura
Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Artifact — Vehicle
Vigilance, trample Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)