Inventory last scanned: 4/28/2026, 6:53:15 PM
Artifact
{3}, {T}: Target creature gains first strike until end of turn.
Creature — Ouphe
{2}{G}, {T}: Untap target creature.
Creature — Elf Druid
When this creature dies, if it was blocked this turn, you gain 4 life.
Creature — Elf Druid
{T}: Add {G}{G}.
Creature — Elf Druid
{T}: Add {G}.
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn.
Legendary Creature — Cat Archer
Reach The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
Creature — Goblin Artificer
When this creature enters or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Creature — Cat
Flying, vigilance As long as you control two or more artifacts, this creature gets +2/+0.
Instant
Counter target blue spell.
Creature — Human Scout
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature — Elf Scout
When this creature enters, scry 2.
Creature — Human Citizen
When this creature enters, draw a card.
Creature — Kithkin Knight
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
Creature — Dwarf Knight
First strike Celebration — This creature has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
Instant
Destroy target creature with toughness 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Frog Lizard
Trample When this creature enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on this creature.
Instant
Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."
Artifact Creature — Juggernaut
This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.
Instant
Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.) 3+ | Flying, haste
Creature — Elf
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Creature — Devil
When this creature dies, it deals 3 damage divided as you choose among one, two, or three targets.
Creature — Shapeshifter
Changeling (This card is every creature type.) Trample
Creature — Zombie
{T}, Sacrifice this creature: This creature deals 1 damage to each creature and each player. If you control a snow Swamp, this creature deals 2 damage to each creature and each player instead.
Creature — Beast
Trample Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Leech
This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. Lifelink
Creature — Orc Sorcerer
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Human Berserker
When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls.
Artifact — Vehicle
Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 {2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
Creature — Lizard Berserker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this creature enters, it deals 1 damage to target opponent and you gain 1 life. Max speed — This creature has deathtouch and haste.
Artifact Creature — Construct
Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
Creature — Sheep
This creature gets +1/+1 for each Gate you control. As long as you control two or more Gates, this creature has vigilance and trample.
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Land — Gate
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Creature — Shade
{B}: This creature gets +1/+1 until end of turn. Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.
Creature — Vedalken Rogue
Whenever a Gate you control enters, this creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
Sorcery
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
Sorcery
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Human Soldier
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
Creature — Human Soldier
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Creature — Serpent
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {5}{U}: This creature can't be blocked this turn.
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
Creature — Human Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have reach.
Artifact Creature — Construct
When this creature enters, you may have it deal 4 damage to target creature with flying.
Instant
Geistflame deals 1 damage to any target. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. Counter target spell unless its controller pays {3}.
Legendary Artifact Creature — Elemental Soldier
Trample When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature.
Legendary Creature — Frog Mutant Rogue
Trample Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Creature — Human Artificer
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Fractal Crab
Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.