Inventory last scanned: 4/28/2026, 6:53:15 PM
Creature — Plant Wurm
When this creature enters, you gain 2 life. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature — Human Soldier
Trample, haste
Instant
Destroy target creature. Scry 1.
Creature — Drake
Flying During turns other than yours, spells you cast cost {1} less to cast.
Creature — Human Warrior Ally
Flying Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Creature — Beholder Skeleton
When this creature enters, choose one — • Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value. • Death Ray — Creatures you control gain deathtouch until end of turn.
Creature — Human Wizard
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When this creature enters, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Creature — Human Nomad
{T}, Sacrifice this creature: It deals damage equal to its power to any target.
Creature — Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 2 damage to any target.
Creature — Human Warrior
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.)
Enchantment Creature — Spirit
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.
Sorcery
Up to two target creatures can't be blocked this turn.
Enchantment — Aura
Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Creature — Zombie
When this creature enters, return a Zombie card at random from your graveyard to your hand.
Creature — Bird
Flying When this creature dies, you may pay {1}{U}. If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
Creature — Beaver Mount
Vigilance Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Insect
{G}, Sacrifice this creature: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
Creature — Insect
Flying Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn.
Instant
Target creature gets +3/+3 until end of turn.
Creature — Fish
Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Insect
Reach (This creature can block creatures with flying.)
Creature — Oyster
You may choose not to untap this creature during your untap step. {T}: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
Creature — Spider
Reach (This creature can block creatures with flying.)
Creature — Spider
{1}{R}{G}, {T}: Exile this creature and target creature without flying that's attacking you.
Instant
Choose one — • Target creature you control deals damage equal to its power to target creature an opponent controls. • Destroy target artifact.
Creature — Nightmare Wall
Defender {2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Creature — Hyena
This creature can't block black creatures.
Creature — Human Soldier
{W}, {T}: Tap target creature.
Instant
Target opponent sacrifices a creature of their choice that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures of their choice instead.
Enchantment
When this enchantment enters, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
Creature — Frog
As long as you control seven or more lands, this creature gets +2/+2.
Creature — Elemental
This spell costs {3} less to cast if you've cast another spell this turn.
Creature — Lizard
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Horse Mount
Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Enchantment — Aura
Flash Enchant creature When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) Enchanted creature gets +2/+0.
Legendary Creature — Dwarf Noble
Double strike Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
Sorcery
Create two 2/2 black Zombie creature tokens. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
Creature — Wall
Defender (This creature can't attack.)
Creature — Leviathan
Trample When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature — Faerie Wizard
Flash Flying When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
Creature — Faerie Rogue
Flash Flying When this creature enters, choose one — • Tap target creature. • Untap target creature.
Enchantment — Room // Enchantment — Room
Creature — Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Creature — Human Pilot Ally
Flying When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
Artifact — Equipment
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Equipped creature gets +1/+1 and has flying. Equip {2}
Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.