Inventory last scanned: 4/28/2026, 6:53:15 PM
Artifact — Equipment
When this Equipment enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Whenever you cast a creature spell this turn, draw a card.
Creature — Phyrexian Horror
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Phyrexian Advisor
This creature enters with three oil counters on it. {T}, Remove an oil counter from this creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
Creature — Ouphe
Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control.
Creature — Spirit Scout
Flying Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {3}, Exile this card from your graveyard: Draw a card.
Creature — Cat
Prevent all damage that would be dealt to this creature. {3}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
Creature — Cat
Prevent all damage that would be dealt to this creature. {2}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
Creature — Elf Assassin
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
Creature — Dwarf Ranger
As long as you've completed a dungeon, this creature has double strike.
Creature — Vampire Soldier
When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
Instant
Choose one — • Destroy target artifact. • Glorious Decay deals 4 damage to target creature with flying. • Exile target card from a graveyard. Draw a card.
Creature — Cat Mount
Lifelink Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
Creature — Treefolk Warlock
This creature enters with two -1/-1 counters on it. {2}{B}, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery.
Creature — Beast
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Treefolk Druid
Trample When this creature enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Creature — Dinosaur
Sacrifice an artifact: This creature gains trample until end of turn.
Instant
You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Gnoll
This spell costs {1} less to cast for each opponent who was dealt damage this turn. Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Sorcery
Choose one or both — • Exile target creature you control, then return it to the battlefield under its owner's control. • Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Creature — Rat
Hellbent — As long as you have no cards in hand, this creature gets +1/+0 and has "{B}: Regenerate this creature." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Goblin Shaman
When this creature dies, you may have it deal 1 damage to any target.
Creature — Goblin Warrior
Creature — Goblin Warrior
Haste When this creature dies, put a +1/+1 counter on target creature you control.
Creature — Goblin Berserker
First strike, haste
Creature — Goblin
This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
Creature — Goblin Pirate
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Creature — Goblin Warrior
Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
Creature — Goblin Warrior
{T}: This creature deals 1 damage to target player or planeswalker.
Creature — Goblin
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Creature — Goblin
When this creature dies, destroy target land.
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Enchantment
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Creature — Goblin Citizen
Whenever this creature attacks, face-down spells you cast this turn cost {1} less to cast.
Creature — Goblin
When this creature dies, destroy target Wall.
Creature — Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Creature — Goblin Shaman
Whenever this creature becomes tapped, it deals 1 damage to any target.
Creature — Goblin Warrior
Creature — Goblin Warrior
This creature can't block.
Creature — Goblin
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
Creature — Goblin
{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and this creature at end of combat. {R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
Creature — Goblin
{1}{R}: This creature gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
Creature — Goblin Shaman
{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
Creature — Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Goblin Scout
Trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {3}, Exile this card from your graveyard: Draw a card.
Creature — Goblin
Whenever this creature becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
Creature — Goblin Artificer
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to this creature.
Creature — Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.
Creature — Goblin
Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)