Inventory last scanned: 4/28/2026, 6:53:15 PM
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
Land — Town
This land enters tapped. {T}: Add {B} or {G}.
Artifact — Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Dwarf Pilot
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Flying
Artifact Creature — Golem
Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
Creature — Kithkin Scout
{W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Insect
Trample
Creature — Giant Wizard
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
Creature — Sphinx
Flying
Instant
Target creature gets -2/-2 until end of turn. {3}{B}, Exile this card from your graveyard: The Ring tempts you. Activate only as a sorcery.
Land — Town
This land enters tapped. {T}: Add {R} or {G}.
Creature — Plant Beast
{T}: Add {G}.
Creature — Phyrexian Dog
Sacrifice this creature: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.
Creature — Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
Creature — Minotaur Pirate
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Creature — Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) This creature can't be blocked except by three or more creatures.
Creature — Ape
This creature can't attack unless defending player controls a Forest. When you control no Forests, sacrifice this creature.
Creature — Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
Creature — Ape Warrior
Enchantment
Return this enchantment to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Sorcery
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
Enchantment
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control.
Creature — Plant Beast
Deathtouch {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
Creature — Human Peasant
Celebration — This creature gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
Legendary Creature — Human Wizard
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
Creature — Human Wizard
{R}, {T}: This creature deals 1 damage to any target and 1 damage to you. {W}, {T}: Target creature gains first strike until end of turn.
Artifact Creature — Gargoyle Detective
Flying, vigilance Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, you may tap or untap target creature.
Sorcery
Destroy target artifact or creature. You gain 1 life.
Sorcery
Put target creature on top of its owner's library. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment Creature — Horror
Reach When this creature dies, you gain 2 life.
Creature — Thrull
Flying When this creature enters, it deals 2 damage to each opponent and you gain 2 life.
Creature — Spirit
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Human Soldier
As long as you control an artifact, this creature gets +1/+0 and has deathtouch.
Creature — Plant
Defender, protection from Zombies
Sorcery
Return target creature card from your graveyard to your hand. Target player sacrifices a creature of their choice.
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
Creature — Zombie
If this creature would die, put it on top of its owner's library instead.
Sorcery
Choose one — • Target player creates a 2/2 black Zombie creature token. • Return target creature card from your graveyard to your hand. Entwine {2} (Choose both if you pay the entwine cost.)
Creature — Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature — Goblin Shaman
{3}{G}: This creature gets +2/+2 until end of turn.
Creature — Merfolk Rogue
Vigilance Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand.
Artifact
{2}, {T}: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
Instant
Exile target creature or Spacecraft.
Creature — Human Scout
Flying When this creature dies, create a tapped 2/2 colorless Robot artifact creature token.
Creature — Treefolk Druid
{T}: Add one mana of any color.
Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.