Inventory last scanned: 4/28/2026, 6:53:15 PM
Land
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Creature — Horse
This creature can't block creatures with power 3 or greater unless you pay {1}.
Creature — Elemental Wolverine
When this creature enters, choose one — • Put a +1/+1 counter on target creature you control. • This creature fights target creature token. • Destroy target artifact or enchantment.
Creature — Shade
{B}: This creature gets +1/+1 until end of turn.
Creature — Ogre
Whenever this creature attacks, roll a d20. 1—9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 10—19 | Create two Treasure tokens. 20 | Create three Treasure tokens.
Creature — Boar Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Instant
Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Artifact Creature — Golem Warrior
This creature can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
Creature — Beast
Creature — Elemental
Morbid — When this creature enters, if a creature died this turn, you gain 5 life.
Creature — Spirit
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, remove target attacking or blocking creature from combat.
Creature — Human Cleric
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
Creature — Homarid Shaman
{U}: Tap target green creature.
Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Instant
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Enchantment — Aura
Enchant creature an opponent controls When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)
Artifact — Vehicle
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
Sorcery
Put a +1/+1 counter on target creature. Draw a card.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Human Advisor Knight
When this creature enters, create a 1/1 white Human Soldier creature token. {4}{W}{W}, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
Instant
Return target artifact, enchantment, or land to its owner's hand.
Sorcery
Create three 1/1 white Rabbit creature tokens.
Instant
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Enchantment Creature — Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
Artifact Creature — Construct
{0}: This creature gets -1/-1 and gains flying until end of turn.
Creature — Chimera
Flash Flying, trample Whenever you draw a card, you gain 1 life.
Creature — Troll
{G}: Regenerate this creature.
Instant
Hornet Sting deals 1 damage to any target.
Artifact Creature — Spirit
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Sorcery
Target player discards a card, then mills a card.
Creature — Horror
{U}: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Artifact Creature — Gnome
Haste {T}: Another target creature gains haste until end of turn.
Creature — Vedalken Detective
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment
Start your engines! When this enchantment enters, create a 2/2 black Zombie creature token. Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Creature — Giant Warrior
This creature enters with two -1/-1 counters on it. {R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery.
Instant — Lesson
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn.
Instant
Target creature gets +X/+0 until end of turn.
Creature — Seal Pirate
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.
Creature — Spirit Wolf
Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Beast
Vigilance This creature has haste as long as you own a card in exile that has an Adventure.
Creature — Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Creature — Dinosaur
Vigilance When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Planeswalker — Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.