Inventory last scanned: 4/27/2026, 1:49:19 AM
Legendary Creature — Human Soldier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
Creature — Human Warrior
When this creature enters, exile up to two target cards from a single graveyard. {W}, {T}: Tap target creature.
Creature — Pegasus
Flying When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
Creature — Sloth Beast
Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Instant
This spell costs {1} less to cast if you control a Wizard. Draw three cards.
Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Converge — Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn.
Creature — Angel
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) Flying, lifelink When this creature enters, if it was kicked, it deals 2 damage to any target. When this creature enters, if it was kicked twice, it deals 2 damage to any target.
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put an arrow counter on this Aura. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Creature — Phyrexian Demon
Flying This creature enters with four oil counters on it. At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game. Whenever a creature an opponent controls dies, its controller loses 2 life.
Creature — Dragon Wizard
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2.
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Creature — Angel
Flying When this creature enters, you gain 2 life for each Gate you control.
Creature — Fox
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Artifact
{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Artifact
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
Creature — Human Soldier
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Creature — Human
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.
Artifact Creature — Shapeshifter
{1}: Until end of turn, this creature gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.
Creature — Orc Knight
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature enters, create a 1/1 white Soldier creature token.
Creature — Human Kor Soldier
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Elf Druid
{T}: Untap two target lands.
Creature — Faerie
This creature can't be blocked by artifact creatures. {7}: Put two +1/+1 counters on this creature.
Creature — Boar
Trample
Artifact
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. {T}: Mill a card. You may play that card this turn.
Creature — Wolf
This creature can't be blocked by creatures with power 2 or less.
Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Creature — Dinosaur
Vigilance (Attacking doesn't cause this creature to tap.) Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.
Creature — Dinosaur
When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
Creature — Zombie Warrior
When this creature enters, mill four cards.
Creature — Human Wizard
{B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn.
Creature — Mouse
Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
Creature — Goblin Rogue
{1}{R}, Sacrifice a Goblin: This creature deals 4 damage to target creature.
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn.
Legendary Creature — Vampire Druid
Deathtouch Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Instant
Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.
Instant
Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Creature — Vampire Noble
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Instant
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Instant
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Orc Cleric
Flying When this creature enters, put a +1/+1 counter on another target creature you control. At the beginning of combat on your turn, exile up to one target card from a graveyard.
Land
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature — Zombie
Haste {B}: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.
Creature — Nightmare
{3}{U}: This creature can't be blocked this turn.
Creature — Elemental Dog
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.