1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5590
In Stock
5590
Rating
β
Inventory last scanned: 7/27/2026, 6:10:55 PM
Instant
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
Sorcery
Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant // Sorcery
Creature β Spirit
{0}: This creature gets -1/-0 and gains flying until end of turn.
Artifact Creature β Robot Villain
Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
Enchantment
When this enchantment enters, target opponent discards two cards. Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
Creature β Human Soldier Villain
When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
Artifact Creature β Robot
Defender {T}: Add {U}. This mana can't be spent to cast a nonartifact spell.
Creature β Merfolk Wizard
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell. {1}, {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Artifact β Equipment
Equipped creature gets +3/+1. Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, attach this Equipment to target creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Sorcery
Surveil 1, then you draw a card and lose 1 life. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) Void β If a nonland permanent left the battlefield this turn or a spell was warped this turn, draw another card.
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Instant
Creatures your opponents control get -4/-0 until end of turn.
Instant
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying. Draw a card.
Creature β Human Soldier
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
Creature β Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature β Human Cleric
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
Creature β Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever this creature attacks, all creatures banded with it gain first strike until end of turn.
Artifact
{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. {T}, Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact.
Creature β Beast
Trample Landfall β Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Artifact Creature β Food Cat Mutant
{2}, Sacrifice another creature or token: Draw a card. Activate only as a sorcery. {2}, {T}, Sacrifice this creature: You gain 3 life.
Creature β Elemental Ooze
When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Instant
Tiered (Choose one additional cost.) β’ Blizzard β {0} β Return target creature to its owner's hand. β’ Blizzara β {2} β Target creature's owner puts it on their choice of the top or bottom of their library. β’ Blizzaga β {5}{U} β Target creature's owner shuffles it into their library.
Creature β Serpent
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature β Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on this creature. As long as this creature has four or more oil counters on it, it gets +2/+0 and can't be blocked.
Artifact
{1}, {T}: Tap target artifact, creature, or land.
Legendary Creature β Human Advisor
When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. I've Come Up with a New Recipe! β {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
Creature β Human Soldier
Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.
Creature β Lizard Bird Pirate
Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
Enchantment β Aura
Enchant creature Enchanted creature has flying. {2}, Sacrifice this Aura: Draw a card.
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
Creature β Illusion
Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature β Illusion
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature β Illusion Wall
Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature β Faerie Wizard
You may cast this spell as though it had flash if you control a Faerie. Flying This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Creature β Jellyfish Warrior
Flash Flying {2}, Sacrifice this creature: Draw a card.
Creature β Jellyfish Rogue
This creature can't be blocked if you've cast two or more spells this turn. Whenever this creature deals combat damage to a player, draw a card.
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Equipped creature gets +1/+2. Equip {3}