1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5590
In Stock
5590
Rating
β
Inventory last scanned: 7/27/2026, 6:10:55 PM
Creature β Jellyfish Rogue
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Creature β Faerie
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/-2.
Creature β Human Cleric
Whenever another creature you control enters, you gain 1 life.
Creature β Orc Warlock
Vigilance When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Human Cleric
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Sorcery
Target creature gains trample and haste until end of turn. Draw a card.
Enchantment β Aura
Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Instant
Impossible Inferno deals 6 damage to target creature. Delirium β If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
Legendary Creature β Alien Shapeshifter
Flying {2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
Enchantment β Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
Enchantment β Aura
Enchant creature At the beginning of your upkeep, you may put a fuse counter on this Aura. When enchanted creature dies, this Aura deals X damage to any target, where X is the number of fuse counters on this Aura.
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Sorcery
Incinerating Blast deals 6 damage to target creature. You may discard a card. If you do, draw a card.
Artifact Creature β Phyrexian Construct
Flying Corrupted β Whenever this creature attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
Instant
Target creature becomes red until end of turn and attacks this turn if able.
Creature β Elf Druid
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Sorcery // Instant
Creature β Human Wizard
Whenever you cast your second spell each turn, this creature gets +2/+0 until end of turn and can't be blocked this turn.
Creature β Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
Creature β Devil Rogue
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
Creature β Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap this creature, and an opponent may gain control of a creature you control of their choice for as long as this creature remains on the battlefield. {T}: Gain control of target creature for as long as this creature remains on the battlefield.
Sorcery
As an additional cost to cast this spell, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Creature β Spirit
Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn. When this creature dies, it deals damage equal to its power to any target.
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
Instant
Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
Creature β Inkling Cat
Repartee β Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Elephant Cleric
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Repartee β Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.
Creature β Human Rogue Villain
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
Creature β Goblin Citizen
Whenever this creature is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Harpy
Flying, lifelink
Creature β Insect Horror
Menace (This creature can't be blocked except by two or more creatures.) Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
Artifact
{1}, {T}, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Creature β Insect Mutant
Flying Disappear β At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Human Citizen
When this creature enters, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Creature β Worm
When this creature dies, you may pay {1}{B}. If you do, target player discards a card at random.
Instant
Target player draws two cards.
Sorcery
Mill three cards, then return an instant or sorcery card from your graveyard to your hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Creatures you control get +2/+1 until end of turn.
Creature β Human Peasant Ally
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature β Human Knight
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature β Human Knight
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike.
Creature β Human Soldier
Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Enchantment β Aura
Enchant creature At the beginning of the end step of enchanted creature's controller, this Aura deals 2 damage to that player unless that creature attacked this turn.
Artifact Creature β Robot
Flying When this creature enters, return target artifact or creature card from your graveyard to your hand. Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
Instant
Counter target spell that targets a creature.
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Enchantment
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Instant
Exile two target artifacts.