Inventory last scanned: 4/29/2026, 6:51:38 PM
Artifact Creature — Goblin Construct
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.
Enchantment
White creatures and blue creatures can't block.
Artifact — Vehicle
When this Vehicle enters, create a 1/1 colorless Hero creature token. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact Creature — Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Creature — Avatar
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Creature — Phyrexian Warrior
Haste When this creature enters, put two oil counters on target artifact or creature you control. At the beginning of your end step, return this creature to its owner's hand unless you remove two oil counters from it.
Instant
All creatures get +1/+1 until end of turn.
Creature — Treefolk
Reach (This creature can block creatures with flying.)
Legendary Creature — Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Exhaust — {3}: Put a double strike counter on Mai. (Activate each exhaust ability only once.)
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Sorcery
Return two cards at random from your graveyard to your hand.
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Creature — Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Creature — Cat Warrior
Whenever this creature attacks, target attacking creature gains trample until end of turn.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Cat Warrior
Trample Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Creature — Cat Warrior
When this creature enters, creatures you control get +2/+1 until end of turn.
Artifact Creature — Construct
Flying {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: Target creature can't block this turn."
Sorcery
Create a 5/5 green Elephant creature token. Harmonize {5}{G}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Enchantment — Aura
Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Creature — Spider
Reach (This creature can block creatures with flying.)
Creature — Jellyfish
When this creature enters, return target creature to its owner's hand.
Artifact
When this artifact enters, scry 1. {T}: Add one mana of any color.
Sorcery
Lands target player controls don't untap during their next untap step.
Artifact Creature — Phyrexian Cleric
Lifelink Whenever another artifact you control enters, this creature gets +1/+1 until end of turn.
Instant
You gain 5 life. When a spell or ability an opponent controls causes you to discard this card, you gain 2 life, and you return this card from your graveyard to your hand at the beginning of the next end step.
Enchantment
As this enchantment enters, choose black or red. At the beginning of your upkeep, sacrifice this enchantment unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, this enchantment deals that much damage to that creature.
Instant
Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature — Skeleton
Haste {1}{B}: Regenerate this creature.
Artifact Creature — Insect
{2}: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Sorcery
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Creature — Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Sphinx Rogue
Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Human Scout
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {1}: Add {R}, {W}, or {B}. Activate only once each turn.
Artifact
When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle. {2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)
Enchantment — Aura
Enchant creature Enchanted creature has haste. At the beginning of the end step, return this Aura to its owner's hand.
Creature — Insect
When this creature dies, target creature gets +1/+1 until end of turn. {2}, Sacrifice this creature: Draw a card.
Creature — Spirit Detective
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.
Creature — Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire
Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
Creature — Vampire Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, up to two target creatures can't block this turn.
Creature — Bat Skeleton
Flying Pay 4 life: Regenerate this creature.
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Artifact — Vehicle
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) Crew 5
Creature — Giant
This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Instant
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Creature — Human Soldier
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Legendary Creature — Human Performer
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
Artifact
{X}, {T}, Sacrifice this artifact: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery. Unearth {2}{G} ({2}{G}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)