Inventory last scanned: 4/29/2026, 6:51:38 PM
Creature — Elf Warrior
Other Elves you control get +1/+1. When this creature dies, return another target Elf card from your graveyard to your hand.
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Creature — Spirit
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
Creature — Zombie Giant
As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. Menace (This creature can't be blocked except by two or more creatures.)
Creature — Vampire
Flying At the beginning of your upkeep, you lose 1 life.
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Skeleton
When this creature dies, return it to its owner's hand.
Creature — Treefolk
Trample When this creature enters, you gain 5 life.
Creature — Human Warrior
Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.
Creature — Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Vampire Knight
Trample This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
Creature — Thrull
({W/B} can be paid with either {W} or {B}.) Flying Whenever this creature deals damage, you gain that much life.
Instant
Choose one — • Create a 1/1 colorless Robot artifact creature token. • Target creature gets +3/+0 and gains first strike until end of turn.
Artifact
When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. {4}{R}, Sacrifice this artifact: It deals 3 damage to target creature.
Artifact Creature — Robot
This creature can't attack unless you control another artifact.
Creature — Elemental
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, creatures your opponents control get -3/-0 until your next turn.
Creature — Griffin
Flying {W}, {T}: Return this creature to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
Creature — Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Cat
Whenever this creature attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by this creature this turn.
Creature — Goblin Warlock
As an additional cost to cast this spell, behold a Goblin or pay {2}. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.) This creature can't block. When this creature dies, destroy target creature an opponent controls with power 2 or less.
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Creature — Elf
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, draw a card.
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Enchantment
Whenever a spell you've cast is countered, draw a card.
Instant
Destroy target creature.
Creature — Bird
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
Sorcery
Destroy target tapped creature. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Elf Wizard
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
Instant
Create a 3/3 blue and red Elemental creature token with flying. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Centaur Soldier
When this creature dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Vedalken Mutant
Flying, vigilance This creature gets +1/+0 for each transformed permanent you control.
Sorcery
Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Creature — Mutant Scout
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {2}: This creature gets +1/+1 until end of turn. Max speed — {3}, Exile this card from your graveyard: Draw a card.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Creature — Mutant Bard Performer
Trample Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
Artifact Creature — Phyrexian Myr
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
Creature — Human Wizard
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Creature — Illusion Villain
Flying, vigilance Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)