Inventory last scanned: 4/29/2026, 6:51:38 PM
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.
Sorcery
Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Goblin Soldier
Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Vampire
Flying When this creature enters, you lose 3 life. Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Faerie Assassin
Flying, lifelink Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.
Creature — Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.
Creature — Human Wizard
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Creature — Vampire
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Human Rebel
Flying, protection from black
Creature — Shade
Flying {1}{B}: This creature gets +1/+1 until end of turn.
Creature — Human Rogue
This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever this creature deals combat damage to a player, draw a card.
Creature — Halfling Peasant
Whenever this creature attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.
Creature — Vedalken Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Leviathan
Flying This creature enters with X +1/+1 counters on it.
Creature — Phyrexian Knight
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Creature — Cat Warrior
Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
Legendary Creature — Human Advisor
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control. {2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment
{1}{W}: Target creature gains first strike until end of turn.
Artifact Creature — Human Hero
When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Black creatures get +2/+0 until end of turn.
Creature — Noggle Rogue
When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment — Aura
Flash Enchant creature Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)
Creature — Imp
{T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
Land
This land enters tapped. {T}: Add {W} or {U}. {4}, {T}, Sacrifice this land: Draw a card.
Creature — Human Soldier Ally
{T}: Untap another target permanent you control. Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Land
{T}: Add {C}. {1}, {T}: Exile target creature you own. {2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Equipped creature gets +1/+1 and has trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Creature — Beast
Deathtouch
Creature — Salamander
Deathtouch {T}: Add {G}.
Creature — Mutant Mercenary
During your turn, this creature has first strike. Whenever this creature attacks, you may discard a card. If you do, draw a card.
Creature — Dinosaur
When this creature enters, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land is every basic land type in addition to its other types.
Enchantment Creature — Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +2/+1.
Enchantment Creature — Unicorn
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Enchanted creature gets +2/+2 and has mentor.
Artifact Creature — Siren Pirate
Flying, vigilance {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Legendary Planeswalker — Nixilis
Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player. −2: Destroy target creature. Its controller draws two cards.
Enchantment Creature — Nymph
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Vigilance Enchanted creature gets +2/+2 and has vigilance.
Creature — Human Wizard
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Creature — Phyrexian Homunculus
When this creature dies, you may draw a card.
Creature — Giant Rogue
Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature enters or is turned face up, up to one target creature gets +2/+0 until end of turn.
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Ogre
This creature can't block.
Legendary Creature — Cat Mutant Rebel
At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. {1}{W}: Target attacking creature token gains indestructible until end of turn.
Creature — Treefolk Druid
Vigilance, reach Infusion — When this creature enters, put two +1/+1 counters on it if you gained life this turn.
Creature — Vampire Berserker
Discard a card: This creature gains flying until end of turn.
Instant
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
Creature — Human Cleric
Vigilance Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.