1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5584
In Stock
5584
Rating
β
Inventory last scanned: 7/28/2026, 6:10:19 PM
Sorcery
Kicker {U} (You may pay an additional {U} as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2.
Instant
This spell costs {1} less to cast if it targets a Mount or Vehicle you control. Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Creature β Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature β Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature.
Artifact Creature β Phyrexian Horror
Sacrifice an artifact: Regenerate this creature.
Artifact Creature β Robot
Menace {2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.
Instant
Spree (Choose one or more additional costs.) + {1} β Untap all creatures target player controls. + {1} β Target creature gains double strike until end of turn.
Sorcery
Choose one β β’ Creatures you control get +3/+3 until end of turn. β’ Return up to two target permanent cards from your graveyard to your hand.
Creature β Badger
Whenever this creature attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and this creature assigns no combat damage this turn.
Creature β Snake
Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)
Creature β Elk Cat
Reach Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature β Cat
First strike
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Instant
Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land β Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped.
Creature β Horse
Whenever this creature becomes blocked, you gain 1 life.
Creature β Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant
Target creature gets -5/-5 until end of turn. Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you discarded it this turn.)
Creature β Elf Warrior
This creature can't be blocked by more than one creature. {5}: Target Elf you control gets +2/+2 until end of turn.
Creature β Human Wizard
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Creature β Human Druid
When this creature enters, put a +1/+1 counter on target creature. Renew β {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia β Equip {3}
Creature β Vedalken Wizard
Whenever another blue creature you control enters, target player mills two cards.
Creature β Vedalken Wizard
When this creature enters, scry 2.
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Creature β Beast
Reach Renew β {4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery.
Creature β Merfolk Warrior
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
Artifact Creature β Drake
Flying When this creature enters, look at the top card of target opponent's library.
Creature β Human Monger
{2}: Target creature gains flying until end of turn. Any player may activate this ability.
Creature β Beast
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) When this creature enters, draw a card.
Sorcery
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Artifact Creature β Construct
{1}: Add one mana of any color. Activate only once each turn.
Sorcery
You gain 2 life. Create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Legendary Creature β Human Artificer
At the beginning of your end step, if you control two or more tapped creatures, create a tapped 2/2 colorless Robot artifact creature token.
Creature β Human Cleric
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Creature β Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types. Murasame β Equip {5}
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Legendary Creature β Goblin Sorcerer
Vivid β At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
Sorcery
Destroy target artifact or enchantment. You gain 3 life.
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Artifact Creature β Wall
Defender {2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Creature β Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature β Merfolk
Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Human Rogue
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Instant
Choose one β β’ Destroy target creature with power 4 or greater. β’ Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Sorcery
Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {U} for each storage counter removed this way.
Creature β Goblin Soldier
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Creature β Lizard
Flash When this creature enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Sandstorm deals 1 damage to each attacking creature.
Creature β Worm
Haste When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature β Vampire Cleric
Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, another target creature you control gains lifelink until end of turn.
Artifact
When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you may have this artifact become a 3/3 Vampire artifact creature with haste until end of turn.
Creature β Vampire Warlock
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
Creature β Skeleton
{2}{B}: Return this card from your graveyard to your hand.