1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5584
In Stock
5584
Rating
β
Inventory last scanned: 7/28/2026, 6:10:19 PM
Artifact
{T}: Target player exiles a card from their graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
Creature β Crab Skeleton
Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Instant
Destroy target artifact. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. {6}, {T}, Sacrifice this artifact: Destroy target creature or Vehicle.
Creature β Zombie Drake
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
Creature β Spirit
Flying Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)
Artifact β Equipment
Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Horror
Deathtouch Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature β Zombie
When this creature enters, mill two cards.
Artifact
{1}, Sacrifice this artifact: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Return target creature or Spacecraft card with mana value 5 or less from your graveyard to the battlefield. Then create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Enchantment
When this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
Creature β Crab Turtle Crocodile
Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Sorcery
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
Instant
Sear deals 4 damage to target creature or planeswalker.
Creature β Spirit
Flying {3}{B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature β Merfolk Wizard
{T}: Add {C}. {1}, {T}: Add {U}.
Creature β Merfolk
When you control no Islands, sacrifice this creature. You may choose not to untap this creature during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
Creature β Human Detective
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
Creature β Human Advisor
{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Creature β Elemental Spirit
{U}: This creature gets +1/+0 until end of turn.
Creature β Troll
{U}: Regenerate this creature. Activate only if this creature blocked or was blocked by a blue creature this turn.
Instant
Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Counter target spell that's the second spell cast this turn.
Enchantment β Aura
Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward {2}.
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Flashback {3}{U}
Instant
Choose one β β’ Return target Aura attached to a creature to its owner's hand. β’ Regenerate target green creature. β’ Target creature gains trample until end of turn.
Creature β Insect Scientist
Whenever this creature becomes tapped, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature β Insect Citizen
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {3}{B}{G}, Sacrifice this creature: Return target creature or Spacecraft card from your graveyard to the battlefield. Activate only as a sorcery.
Instant
Destroy target artifact or enchantment. If its mana value was 2 or less, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature β Merfolk Scout
{2}{G}: This creature explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature β Dinosaur
Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Instant
Choose one β β’ Exile the top two cards of your library. Until the end of your next turn, you may play those cards. β’ Up to two target creatures each get +2/+1 until end of turn.
Sorcery
This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment β Aura
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays {3}.
Artifact Creature β Robot Artificer
When this creature enters, you may sacrifice an artifact. When you do, put a +1/+1 counter on target creature and draw a card.
Instant
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Creature β Human Cleric
{1}{W}, Sacrifice this creature: Creatures you control get +1/+1 until end of turn.
Creature β Human Detective
This creature enters with a +1/+1 counter on it. When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
Creature β Elf Warrior
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Sorcery
Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Zombie
{T}, Discard a creature card: Draw a card.
Creature β Human Rogue
Whenever this creature or another creature dies, target player mills a card.
Creature β Bird
Flying {1}{W}: This creature gains vigilance until end of turn.
Creature β Griffin
Flying When this creature enters, scry 1.
Creature β Human Wizard
{W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card.
Sorcery
Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Creature β Bat
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature β Vampire
Flying Whenever one or more other creatures die, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Enchantment β Aura
Enchant creature Enchanted creature gets -3/-0.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum β When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.