1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5578
In Stock
5578
Rating
β
Inventory last scanned: 7/25/2026, 6:10:45 PM
Creature β Beast
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature β Spirit
When this creature enters, each opponent discards a card and you gain 3 life.
Creature β Human Soldier
Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creature β Vampire Detective
Flying Whenever this creature deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature β Capybara
Descend 4 β This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.
Enchantment
When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
Instant
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Instant
Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
Creature β Spirit
Flying Other Spirit creatures you control get +1/+0.
Creature β Wall
Defender {T}: Target creature gains haste until end of turn.
Creature β Human Berserker
Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature β Bird Wizard
Kicker {R} (You may pay an additional {R} as you cast this spell.) Flying When this creature enters, if it was kicked, discard your hand, then draw two cards.
Creature β Human Soldier
Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Vampire
When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Land
{T}: Add {C}. {4}, {T}: Add four mana in any combination of colors. {4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Legendary Creature β Human Scientist
When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.
Creature β Bird
Flying, vigilance
Creature β Human Artificer
When this creature dies, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature β Human Soldier
During your turn, this creature has first strike. {4}{W}: Creatures you control get +1/+1 until end of turn.
Artifact
Flash {3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
Creature β Human Druid
When this creature enters, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Legendary Creature β Mutant Scientist Hero
As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. Whenever Beast deals combat damage to a player, draw a card.
Creature β Elf Ranger
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Instant
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork.
Creature β Human Knight
{4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Legendary Creature β Boar Rhino Mutant
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
Legendary Creature β Boar Mutant Warrior
Menace (This creature can't be blocked except by two or more creatures.) Rhinos you control have menace. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
Instant // Instant
Instant
Destroy target artifact, creature, or planeswalker.
Creature β Beast
Menace (This creature can't be blocked except by two or more creatures.) Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature β Human Citizen
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
Legendary Creature β Human Rogue Villain
Flying {1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
Creature β Ogre Warrior
Celebration β At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature β Human Cleric
Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature β Spirit
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2.
Creature β Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
Creature β Merfolk Wizard
Whenever this creature enters or attacks, you may sacrifice an artifact. If you do, draw a card.
Creature β Djinn
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
Creature β Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
Creature β Giant
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Enchantment
Whenever a green creature dies, its controller discards a card.
Creature β Human Berserker
This creature attacks each combat if able.
Legendary Creature β Frog Druid
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Artifact β Equipment
Equipped creature gets +2/+0. Celebration β At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact β Vehicle
{T}: You get {E}{E} (two energy counters). {T}, Pay {E}{E}: Tap target creature. {T}, Pay {E}{E}{E}: Draw a card. Pay {E}{E}{E}{E}: This Vehicle becomes an artifact creature until end of turn. Crew 4
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return this card from your graveyard to your hand.
Enchantment β Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Instant
Target creature gets +4/+4 and gains trample until end of turn.