Inventory last scanned: 4/30/2026, 6:50:56 PM
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Enchantment
When this enchantment enters, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
Instant
Until end of turn, all creatures gain "{T}: Tap target creature."
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
Artifact — Equipment
Equipped creature gets +2/+1. When this Equipment enters, attach it to target creature you control. Equip—Sacrifice another nonland permanent. Activate only once each turn.
Sorcery
Choose one — • Target player discards two cards. • Target player draws two cards and loses 2 life.
Instant
Shredding Winds deals 7 damage to target creature with flying.
Creature — Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.
Creature — Zombie Bird Warrior
Flying {1}: This creature gains haste until end of turn.
Creature — Spirit
Flying Whenever this creature deals combat damage to a player, that player mills two cards.
Artifact
This artifact enters with three charge counters on it. {T}, Remove a charge counter from this artifact: Target player mills two cards.
Creature — Drake
Flying When this creature enters, return a creature you control to its owner's hand.
Instant
Target creature gets -5/-0 until end of turn.
Creature — Zombie Advisor
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Instant
Two target creatures each get -1/-1 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Zombie Snake Warlock
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
Creature — Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
Creature — Zombie Soldier
This creature can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Human Knight
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance
Creature — Human Cleric
{T}: You gain 1 life.
Sorcery
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Enchantment — Aura
Flash Enchant creature or Vehicle When this Aura enters, untap enchanted permanent. Enchanted permanent gets +1/+2 and has reach.
Creature — Beast
When this creature enters, tap all lands you control.
Artifact
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Artifact Creature — Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Creature — Bird
Flying, trample
Artifact — Equipment
Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2}
Creature — Fox
{1}{W}, Sacrifice this creature: Exile target enchantment.
Creature — Griffin
Flying, first strike
Creature — Merfolk Citizen
Whenever this creature becomes tapped, draw a card, then discard a card.
Creature — Elemental
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature — Dryad Spellshaper
{1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Ape
Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Elf Wizard
({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
Artifact
{T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Phyrexian Soldier
{3}{W}, {T}: Tap target creature. Corrupted — {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Creature — Jellyfish Wizard
When this creature enters, target creature an opponent controls gets -3/-0 until end of turn. Warp {U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature — Dinosaur
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
Sorcery
Destroy target creature. Its controller loses 2 life.
Legendary Creature — Human Rogue
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
Sorcery
Sizzle deals 3 damage to each opponent.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.