Inventory last scanned: 4/30/2026, 6:50:56 PM
Creature — Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample
Creature — Dragon
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
Artifact — Equipment
When this Equipment enters, tap target permanent. Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
Creature — Dwarf Knight
Reach Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Creature — Human Shaman
{R}, {T}, Sacrifice a creature: This creature deals 2 damage to any target.
Creature — Human Cleric
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
Creature — Fish Crab
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature — Phyrexian Horror
When you cast a creature spell, sacrifice this creature.
Creature — Phyrexian Imp
Flying When you cast a creature spell, sacrifice this creature.
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Creature — Horror Mercenary
When this creature becomes the target of a spell or ability, sacrifice it.
Creature — Spirit
Flying When this creature becomes the target of a spell or ability, sacrifice it.
Artifact
{1}, {T}, Sacrifice a creature: This artifact deals 2 damage to any target.
Creature — Zombie
Exploit (When this creature enters, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
Creature — Insect Skeleton
Flying Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact
This artifact enters tapped. {T}: Add {U}.
Enchantment — Aura
Enchant creature Enchanted creature has defender and loses flying.
Creature — Bird
Flying Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
Creature — Giant Archer
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Artifact — Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Vehicle
Flying Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {2} ({2}, Discard this card: Draw a card.)
Land
{T}: Add {C}. {3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)
Enchantment — Aura
Enchant land Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
Creature — Human Knight
Flying, haste
Creature — Human Pirate
Flying Raid — When this creature enters, if you attacked this turn, draw a card.
Legendary Artifact — Vehicle
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Insect Warrior
Reach Whenever this creature blocks a creature with flying, this creature gets +5/+0 until end of turn.
Creature — Human Pilot
Flying Exhaust — {4}{U}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Creature — Spider Human Hero
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
Artifact Creature — Robot Scout
{2}, {T}, Sacrifice another artifact or land: Draw a card.
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
Instant
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.
Creature — Human Warrior
Whenever this creature becomes blocked, defending player discards a card.
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Phyrexian Cleric
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn.
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Creature — Lizard
Trample Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature — Human Soldier
When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, sacrifice this Aura.
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Sorcery
Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.
Creature — Ooze
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {1}, Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Instant
Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
Creature — Human Rogue
Vigilance This creature gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -4/-0.
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Creature — Leech
At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.