Inventory last scanned: 4/30/2026, 6:50:56 PM
Creature — Phyrexian Imp
Flying {2}, Sacrifice this creature: Draw a card.
Land
This land enters tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Plant Zombie
Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Fish Mutant
When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature — Ooze
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment — Aura
Enchant creature Enchanted creature can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Creature — Dog
This creature doesn't untap during your untap step. Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
Creature — Plant Beast
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature — Human Rebel Ally
First strike Other creatures you control have haste. Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Instant
Destroy target blocked creature.
Instant
Destroy target creature with power 4 or greater.
Land
This land enters tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
Instant
You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Creature — Spider
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Sorcery
Converge — Create two 0/0 green and blue Fractal creature tokens. Put X +1/+1 counters on each of them and you gain X life, where X is the number of colors of mana spent to cast this spell.
Creature — Vampire Warlock
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.
Creature — Human Cleric
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you draw a card and lose 1 life.
Creature — Rhino Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
Artifact Creature — Wall
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn. {1}: This creature gets +0/+1 until end of turn. {3}: This creature deals 1 damage to target creature without flying that's attacking you.
Creature — Dog
{1}, {T}: Return this creature and target green or blue creature you control to their owner's hand.
Legendary Creature — Human Rebel Monk
Vigilance Snow Villiers's power is equal to the number of creatures you control.
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
Creature — Elemental Elk
Vigilance During your turn, this creature has base power and toughness 5/2. {5}{U}{U}: This creature can't be blocked this turn.
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.
Creature — Dinosaur
Flying When this creature enters, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Elephant Cleric
As an additional cost to cast this spell, exile two cards from your graveyard or pay {1}{W}. Flying, vigilance
Sorcery
When you cast this spell while you control a creature, you may copy this spell. Each player sacrifices a creature of their choice. Each opponent loses 1 life and you gain 1 life.
Instant — Lesson
Counter target spell. Draw a card, then mill three cards. Untap target land.
Instant — Lesson
Target creature gets +2/+2 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Creature — Human Warrior Ally
Vigilance Whenever Sokka and at least one other creature attack, draw a card.
Instant
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Wizard Artificer
{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.
Artifact Creature — Soldier
{1}: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
Artifact Creature — Soldier
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: This creature gets +1/+0 until end of turn.
Artifact Creature — Beast
Whenever this creature becomes tapped, target opponent gains 2 life. {2}: Regenerate this creature.
Artifact Creature — Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Instant
Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
Instant
Creatures you control get +0/+5 until end of turn.
Enchantment
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Instant — Lesson
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand. Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Spider
Reach (This creature can block creatures with flying.) Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
Creature — Human Warrior
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Enchantment — Aura
Enchant creature or Vehicle When this Aura enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.