Inventory last scanned: 4/30/2026, 6:50:56 PM
Instant
Target player gains 5 life.
Sorcery
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.
Sorcery
Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Enchantment — Aura
Enchant creature Pay 2 life: Regenerate enchanted creature.
Creature — Human Rebel
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
Sorcery
Target player loses 4 life and you gain 4 life.
Enchantment — Aura
Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays {X}.
Creature — Hippogriff Spirit
Flying When this creature enters, exile up to one target card from a graveyard.
Creature — Zombie
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Creature — Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) {R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}.
Creature — Demon
When this creature dies, each player loses 3 life.
Creature — Snake
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
Creature — Goblin Warrior
When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.)
Legendary Enchantment — Shrine
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Creature — Devil
{2}{R}: Target creature can't block this turn.
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker.
Creature — Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Artifact Creature — Scarecrow
Defender {T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (To mill a card, put the top card of your library into your graveyard.)
Creature — Goblin Warrior
Defender {T}: This creature deals 1 damage to each player.
Enchantment Creature — Nymph
Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) First strike Enchanted creature gets +2/+2 and has first strike.
Artifact — Spacecraft
When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.) 9+ | Flying Whenever this Spacecraft attacks, defending player mills four cards.
Land
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Elemental Whale
Flying Opus — Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead.
Instant
Choose one — • Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. • Destroy target creature with power 4 or greater.
Creature — Specter
Flying When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Sorcery
Target player discards a card at random.
Instant
This spell costs {1} less to cast for each creature you control with power 4 or greater. Counter target spell unless its controller pays {X}.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
Creature — Spirit Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have vigilance.
Instant
Counter target artifact or creature spell unless its controller pays {4}.
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice this Aura.
Creature — Spirit Knight
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Creature — Spirit
Flying {1}{U}: Return target Spirit you control to its owner's hand.
Creature — Spirit
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Instant
Counter target spell with mana value 2.
Token Creature — Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. (This token's mana cost is {2}{R}.)
Creature — Weird
{2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
Creature — Sphinx
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature — Sphinx
Flying, vigilance Spells your opponents cast that target this creature cost {2} more to cast.
Artifact Creature — Sphinx
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
Creature — Human Wizard
Flying Inspired — Whenever this creature becomes untapped, draw a card.
Instant
Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.
Artifact — Food
When this artifact enters, it deals 4 damage to any target and 3 damage to you. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)