Inventory last scanned: 4/30/2026, 6:50:56 PM
Creature — Angel
Flying Whenever this creature blocks, it gets +0/+2 until end of turn.
Enchantment
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Artifact — Spacecraft
When this Spacecraft enters, each opponent sacrifices a nontoken creature of their choice. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying
Creature — Merfolk Cleric
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
Instant
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment — Aura
This spell costs {1} less to cast if it targets a creature with flying. Enchant creature Enchanted creature gets -5/-3.
Creature — Insect Warrior
Flying Whenever this creature becomes tapped, you may sacrifice another creature or artifact. If you do, draw a card.
Legendary Creature — Insect Villain
Flash Flying Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.)
Instant
Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
This spell costs {2} less to cast if a creature is attacking you. The owner of target spell or creature puts it on their choice of the top or bottom of their library.
Instant
Destroy target tapped creature.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
Creature — Bird Warrior
Flying Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — This creature gets +0/+1 and has vigilance.
Creature — Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Creature — Beast
When this creature enters, you gain 2 life.
Creature — Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Instant
Two target creatures each get +2/+2 until end of turn.
Creature — Fungus Wizard
When this creature dies, create two 1/1 black Fungus creature tokens with "This token can't block."
Sorcery
Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Creature — Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creature — Human Rogue
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creature — Human Cleric
{1}{W}, {T}: Tap target creature with power 4 or greater. {4}{B}, {T}: This creature deals 2 damage to target opponent or planeswalker.
Creature — Bird
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Instant
Target creature gets -6/-6 until end of turn. You gain 2 life.
Legendary Creature — Human Knight
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.
Sorcery
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If it's a Spacecraft, put ten charge counters on it. If you do, remove ten charge counters from it at the beginning of the next end step.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
Artifact
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.) {T}: Add {R}. {T}: Add {R}{R}. Spend this mana only to cast instant and sorcery spells.
Creature — Orc Sorcerer
Trample Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, put two +1/+1 counters on this creature instead.
Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Destroy target artifact or creature. If its mana value was 4 or less, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
Instant
Exile target creature. If you control an enchantment, scry 2.
Creature — Human Pirate
Flying When this creature dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
Creature — Minotaur
First strike Whenever this creature blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
Creature — Minotaur Berserker
Haste
Sorcery
Scry 4, then draw two cards.
Legendary Planeswalker — Tamiyo
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. −3: Return target card from your graveyard to your hand.
Artifact Creature — Phyrexian Beast
{2}{G}: Regenerate this creature.