1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5578
In Stock
5578
Rating
β
Inventory last scanned: 7/25/2026, 6:10:45 PM
Enchantment β Aura
Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.
Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}. Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Instant
Draw three cards. Creatures your opponents control get -3/-0 until end of turn.
Artifact Creature β Construct
When this creature enters, choose up to one β β’ Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) β’ Target creature becomes unprepared.
Creature β Shark Pirate
When this creature enters, return target creature an opponent controls to its owner's hand.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Goblin Assassin
When this creature dies, put a -1/-1 counter on up to one target creature.
Creature β Spirit
Flying When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Threshold β This creature gets +2/+1 as long as there are seven or more cards in your graveyard.
Enchantment β Aura
Enchant creature Whenever enchanted creature is dealt damage, this Aura deals that much damage to that creature's controller.
Enchantment β Aura
Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
Enchantment
When this enchantment enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Each creature you control enters with an additional +1/+1 counter on it for each land that entered the battlefield under your control this turn.
Creature β Hydra Mutant
Trample This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.
Creature β Ooze
When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. {1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Creature β Insect Artificer
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") {8}: Draw two cards and create a 2/2 colorless Robot artifact creature token.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip {2}
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, and indestructible until end of turn. Untap it. (Damage and effects that say "destroy" don't destroy it.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When this Aura is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
Creature β Human Shaman
Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
Enchantment
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. Exhaust β {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Creature β Horse
Trample This creature doesn't untap during your untap step. Sacrifice a creature: Untap this creature. Activate only during your upkeep.
Creature β Zombie Cat
When this creature dies, target opponent discards a card at random.
Legendary Creature β Human Warrior Hero
Whenever another nontoken Hero you control enters, choose one β β’ Create a 1/1 white Soldier creature token. β’ Creatures you control get +1/+1 until end of turn.
Legendary Creature β Mutant Villain
{T}: Add {G}. If you control another Mutant, you gain 1 life.
Legendary Creature β Human Hero Villain
Deathtouch Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
Instant
Target creature gains deathtouch until end of turn. Draw a card.
Artifact β Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature β Construct
{W}: This creature gains vigilance until end of turn.
Creature β Phyrexian Warrior
Menace Equipment spells you cast cost {1} less to cast. Activated abilities of Equipment you control that target this creature cost {1} less to activate.
Creature β Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
Creature β Insect Assassin
When this creature enters, choose one β β’ Put two +1/+1 counters on this creature. β’ Put target exiled card with warp on the bottom of its owner's library.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Creature β Treefolk
Creature β Human Spellshaper
{R}, {T}, Discard a card: Destroy target Wall.
Land
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Creature β Elemental
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature. Blow Up β {T}, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.
Instant
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
Artifact β Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
Creature β Treefolk Warlock
Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.)
Creature β Human Cleric Shaman
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Instant
Put four -1/-1 counters on target creature.
Creature β Phyrexian Spider
Reach (This creature can block creatures with flying.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.