Inventory last scanned: 4/27/2026, 6:52:46 PM
Creature — Insect Artificer
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") {8}: Draw two cards and create a 2/2 colorless Robot artifact creature token.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip {2}
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, and indestructible until end of turn. Untap it. (Damage and effects that say "destroy" don't destroy it.)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When this Aura is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
Enchantment
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Creature — Human Shaman
Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
Legendary Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}
Creature — Horse
Trample This creature doesn't untap during your untap step. Sacrifice a creature: Untap this creature. Activate only during your upkeep.
Creature — Zombie Cat
When this creature dies, target opponent discards a card at random.
Creature — Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
Creature — Insect Assassin
When this creature enters, choose one — • Put two +1/+1 counters on this creature. • Put target exiled card with warp on the bottom of its owner's library.
Instant
Target creature gains deathtouch until end of turn. Draw a card.
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Construct
{W}: This creature gains vigilance until end of turn.
Creature — Phyrexian Warrior
Menace Equipment spells you cast cost {1} less to cast. Activated abilities of Equipment you control that target this creature cost {1} less to activate.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Creature — Treefolk
Land
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Creature — Human Spellshaper
{R}, {T}, Discard a card: Destroy target Wall.
Creature — Elemental
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature. Blow Up — {T}, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Pest
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
Instant
Put four -1/-1 counters on target creature.
Creature — Treefolk Warlock
Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.)
Creature — Human Cleric Shaman
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Creature — Phyrexian Spider
Reach (This creature can block creatures with flying.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Creature — Bat
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
Sorcery
Tap all nonwhite creatures.
Creature — Human Wizard
{W}, {T}: Tap target creature.
Creature — Wall
Defender (This creature can't attack.)
Creature — Goblin Shaman
When this creature enters, it deals 1 damage to any target.
Artifact
{T}: Add one mana of any color. GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Enchantment
Cast this spell only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.
Creature — Frog
Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Merfolk
{U}: This creature can't be blocked this turn.
Creature — Satyr Berserker
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature. {1}{R}, {T}, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
Land — Swamp Mountain
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Creature — Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life.
Creature — Ogre Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)
Creature — Vampire
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Thrull
Sacrifice this creature: Add {B}{B}.
Creature — Vampire
This creature attacks each combat if able. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature — Vampire
Menace When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.