Inventory last scanned: 5/1/2026, 6:49:12 PM
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Instant
Counter target spell. Its controller mills three cards.
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Instant
Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.
Creature — Kithkin Advisor
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.
Creature — Kithkin Soldier
Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
Creature — Human Soldier
Whenever this creature attacks, you may pay {2}{W}. When you do, tap target creature.
Creature — Human Soldier
Untap this creature during each other player's untap step.
Creature — Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Soldier
Vigilance
Artifact
{1}, {T}, Exile this artifact: Target player shuffles their graveyard into their library.
Artifact Creature — Construct
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) This creature attacks each combat if able.
Creature — Beast
Whenever this creature becomes blocked, defending player sacrifices a land of their choice.
Sorcery
Put a +1/+1 counter on each of X target creatures.
Land
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Creature — Thrull
Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control this creature.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Regenerate enchanted creature.
Creature — Thrull Wizard
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
Creature — Elemental Drake
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
Instant
Tiered (Choose one additional cost.) • Thunder — {0} — Thunder Magic deals 2 damage to target creature. • Thundara — {3} — Thunder Magic deals 4 damage to target creature. • Thundaga — {5}{R} — Thunder Magic deals 8 damage to target creature.
Instant
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Wall
Defender (This creature can't attack.) Flying {U}: This creature gets +1/+1 until end of turn.
Instant
Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
Creature — Dwarf Bard
Reach Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead.
Creature — Shark Pirate
Reach Discard a card: Draw a card. Activate only as a sorcery and only once each turn.
Artifact — Vehicle
Menace, reach When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less. Crew 3 Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Rhino
Trample When this creature enters, other creatures you control gain trample until end of turn.
Creature — Giant
Haste (This creature can attack and {T} as soon as it comes under your control.)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
Instant
Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
Creature — Devil
When this creature dies, it deals 1 damage to any target. {1}{R}: This creature gets +2/+0 until end of turn.
Legendary Planeswalker — Tibalt
Your opponents can't gain life. −2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Enchantment — Room // Enchantment — Room
Artifact Creature — Turtle
Defender When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature — Gnome
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice this creature: It deals 1 damage to any target.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. You may tap or untap target creature.
Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield. This enchantment enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this enchantment. As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0. As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0. Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Creature — Turtle
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature — Human Warrior
Whenever an artifact you control enters, put a +1/+1 counter on Tidus. Whenever Tidus attacks, tap target creature an opponent controls.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1 and has trample.
Creature — Cat Armadillo
This creature can't attack or block unless you control another creature with power 4 or greater.
Creature — Human Scout
When this creature enters, put a +1/+1 counter on target creature.
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.
Creature — Drake
Flying When another creature enters, return this creature to its owner's hand.