Inventory last scanned: 5/1/2026, 6:49:12 PM
Creature — Dog Soldier
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
Creature — Spirit
Morbid — When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 until end of turn instead.
Creature — Human
{T}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
Artifact — Equipment
When this Equipment enters, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Shaman
Haste {T}: Another target creature gains haste until end of turn.
Creature — Cat Beast Mount
Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Artifact Creature — Drone
This creature can't attack or block unless it's equipped.
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
Sorcery
Destroy all enchantments.
Creature — Avatar
Vigilance Converge — When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards.
Creature — Ox Avatar
Flying {T}: Add two mana of any one color.
Creature — Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.
Creature — Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Affinity for Towns (This spell costs {1} less to cast for each Town you control.) Draw four cards.
Artifact
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Dog Scout
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature — Human Advisor
Creature — Phyrexian Drake
Flying This creature enters with an oil counter on it. This creature gets +1/+1 for each oil counter on it. Whenever you cast a noncreature spell, put an oil counter on this creature.
Enchantment — Aura
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
Creature — Human Rogue
{1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Treefolk
Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
Creature — Human Rebel Ally
Haste When this creature enters, create a 1/1 white Ally creature token.
Creature — Elf Ranger
This creature can't be blocked except by creatures with flying.
Creature — Spider
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Sorcery
Tremor deals 1 damage to each creature without flying.
Creature — Beast Horror
As long as you've drawn two or more cards this turn, this creature has deathtouch and lifelink.
Creature — Horse Rebel
Sacrifice a land: This creature gets +0/+3 until end of turn.
Land — Town
This land enters tapped. {T}: Add {U} or {B}.
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
Creature — Merfolk Warrior
Flying Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
Instant
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
Enchantment Creature — Elk
Bestow {1}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
Enchantment
At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature — Troll Frog Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Creature — Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
Legendary Creature — Vedalken Scout
{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. {U}, {T}: Draw a card, then discard a card.
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Sorcery — Lesson
Return up to one target permanent card from your graveyard to your hand. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Attacking creatures get +2/+0 until end of turn.
Creature — Human Shaman
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +1/+1.
Creature — Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Artifact — Equipment
Equipped creature has "{1}, {T}: Tap target creature. Return Trusty Boomerang to its owner's hand." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Faerie Scout
Flying Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
Sorcery
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Artifact — Vehicle
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) When this Vehicle enters, target creature you control gains indestructible until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.