1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5578
In Stock
5578
Rating
β
Inventory last scanned: 7/25/2026, 6:10:45 PM
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Creature β Bat
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Sorcery
Tap all nonwhite creatures.
Creature β Human Wizard
{W}, {T}: Tap target creature.
Creature β Wall
Defender (This creature can't attack.)
Creature β Goblin Shaman
When this creature enters, it deals 1 damage to any target.
Artifact
{T}: Add one mana of any color. GOOOOAAAALLL! β {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Enchantment
Cast this spell only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.
Creature β Frog
Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Merfolk
{U}: This creature can't be blocked this turn.
Creature β Satyr Berserker
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature. {1}{R}, {T}, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
Creature β Vampire
This creature attacks each combat if able. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature β Vampire
Menace When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Creature β Vampire
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature β Giant
Trample Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature β Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life.
Creature β Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Vampire
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
Creature β Ogre Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)
Creature β Vampire
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Artifact β Equipment
Equipped creature gets +2/+1. EquipβPay {3} or discard a card.
Creature β Thrull
Sacrifice this creature: Add {B}{B}.
Creature β Plant Elemental
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Plant Scorpion
Deathtouch When this creature enters, another target creature you control gains deathtouch until end of turn.
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature can't become untapped and can't have counters put on it.
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Enchantment β Aura
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Creature β Snake
{T}: This creature gets +3/+3 until end of turn.
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
Creature β Boar Porcupine
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature β Badger
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature β Goblin Warlock
Deathtouch Whenever another Goblin you control dies, this creature deals 1 damage to each opponent.
Kindred Enchantment β Goblin
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.) Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature β Goblin Warrior
Whenever you attack, target attacking Goblin you control gets +1/+0 until end of turn.
Creature β Human Mercenary
Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Creature β Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Sorcery
As an additional cost to cast this spell, blight 1 or pay {3}. (To blight 1, put a -1/-1 counter on a creature you control.) Exile target creature.
Creature β Human Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature β Spirit Frog
Whenever this creature or another creature you control enters, you gain 1 life.
Land
This land enters tapped. {T}: Add {B} or {R}. {4}, {T}, Sacrifice this land: Draw a card.
Creature β Human Rogue Ally
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Tap an untapped Ally you control: Exile target card from a graveyard. Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Creature β Cat Soldier
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, tap target artifact or creature an opponent controls.
Creature β Human Scientist
Power-up β {5}{U}: Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature β Giant Warrior
Double strike Other Giants you control have double strike.
Creature β Cyclops Warrior
Double strike, trample Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature β Ogre Warrior
{T}, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.
Instant
Bombard deals 4 damage to target creature.
Creature β Human Soldier
Battalion β Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.