Inventory last scanned: 5/2/2026, 6:50:12 PM
Creature — Spirit
During your turn, this creature gets +2/+2.
Instant
Return target creature card from your graveyard to your hand.
Creature — Faerie
Flying
Instant
This spell costs {2} less to cast if one or more cards left your graveyard this turn. Wilt in the Heat deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Creature — Elemental Spirit
Flying Menace (This creature can't be blocked except by two or more creatures.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
Creature — Wurm
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Human Scout
Flying When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature — Drake
Flying Other creatures you control with flying get +1/+0.
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1.
Sorcery
Destroy target creature with flying.
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.
Creature — Human Monk
Flying Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
Creature — Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have flying.
Creature — Human Cleric
Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Legendary Creature — Bat Mutant
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{U}: Return this Aura to its owner's hand.
Creature — Human Knight
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Instant
Winter's Intervention deals 2 damage to target creature. You gain 2 life.
Artifact Creature — Cat
This creature can't attack or block if an enchantment is on the battlefield.
Sorcery
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages.
Artifact — Equipment
Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip {1}
Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.
Instant
This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Creature — Human Wizard
{T}: Return this creature and target creature you control to their owner's hand.
Creature — Wolf Bat
Flying Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Scout
Morbid — When this creature enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.
Creature — Spider
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +0/+2 until end of turn.
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Exile target creature or planeswalker.
Sorcery
Target creature deals damage to itself equal to its power.
Creature — Human Soldier
Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
Enchantment
When this enchantment enters, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Creature — Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
Artifact Creature — Toy
{B}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Creature — Eldrazi Hippogriff
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying
Creature — Zombie Horror
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
Instant
Target creature gets -3/-1 until end of turn.
Creature — Eldrazi Beast
Devoid (This card has no color.) When you cast this spell, if {C} wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample
Artifact — Spacecraft
When this Spacecraft enters, surveil 2. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.) 4+ | Flying
Creature — Treefolk
{G}: This creature gets +1/-2 until end of turn.
Creature — Insect
Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Human Druid
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
Creature — Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.