Inventory last scanned: 4/27/2026, 6:52:53 PM
Creature — Human Wizard
Flash When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Creature — Insect Horror
When this creature dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Human Wizard Sorcerer
{T}: This creature deals 1 damage to any target.
Artifact
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Creature — Vampire Knight
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Creature — Elf Druid
{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
Legendary Creature — Human Shaman
Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste.
Creature — Dinosaur
This creature can't be blocked except by three or more creatures.
Creature — Dinosaur
When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature — Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Eldrazi Drone
Trample Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact
At the beginning of each player's end step, if that player has 5 or less life, this artifact deals 2 damage to that player.
Enchantment — Aura
Enchant creature Enchanted creature has protection from red. This effect doesn't remove this Aura.
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
Creature — Human Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Legendary Creature — Dwarf Artificer
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {U} or {B}. Put a depletion counter on this land.
Creature — Merfolk Scout
Vigilance When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Basilisk
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Artifact
{3}, {T}: This artifact deals 1 damage to any target.
Creature — Human Rogue Mercenary
Flying At the beginning of your upkeep, put a wage counter on this creature. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
Legendary Creature — Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Legendary Creature — Dragon
Flying, haste
Creature — Fungus
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Artifact
Flash When this artifact enters, it deals 6 damage to target creature an opponent controls. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Wizard
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.