Thousand Oaks, CA
Cards Tracked
2066
In Stock
2066
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Creature — Snake Druid
{T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Enchantment
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
Land
This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Instant
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Instant
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
Legendary Land
{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Land
Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. {T}: Add one mana of the chosen color.
World Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.
Legendary Land
{T}: Add {G} for each creature you control.
Artifact
Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Legendary Land
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase. Equip {3}
Legendary Creature — Elder Dinosaur
Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.