Thousand Oaks, CA
Cards Tracked
2066
In Stock
2066
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Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Human Mercenary
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
Creature — Human Mercenary
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
Legendary Creature — Human Villain
Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Legendary Creature — Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)
Artifact
Whenever you discard a card, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Each opponent loses 3 life.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.
Creature — Shapeshifter
{U}: Untap this creature. {U}: This creature gains flying until end of turn. {U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
Creature — Elemental Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature — Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Legendary Artifact
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Artifact
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
Artifact
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
Artifact
{T}: Add {B}.
Legendary Artifact
Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Creature — Elemental Sorcerer
Shroud (This creature can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands.
Legendary Creature — Goblin Noble
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Creature — Fungus
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Artifact Creature — Golem
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
Artifact
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.