Thousand Oaks, CA
Cards Tracked
2066
In Stock
2066
Rating
—
Inventory synced 11 hours ago
Instant
Return target creature to its owner's hand. Untap up to two lands.
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Creature — Elemental Incarnation
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
Legendary Creature — Phyrexian Horror
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)
Artifact
{T}: Add {C}{C}.
Artifact
{T}: Add {C}{C}.
Artifact
{T}: Add {C}{C}.
Legendary Planeswalker — Sorin
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. −X: Sorin deals X damage to target creature or planeswalker and you gain X life. −9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Legendary Planeswalker — Sorin
+1: Up to one target creature gets +2/+0 until end of turn. −2: Sorin deals 4 damage to any target. You gain 4 life. −8: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature."
Land
{T}: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.
Land — Forest Plains Island
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Creature — Human Warrior
As this creature enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.
Artifact — Equipment
Imprint — When this Equipment enters, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {4}
Instant
Counter target spell with mana value 2.
Artifact
{1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.
Enchantment
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Enchantment
Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.
Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
Land — Island Mountain
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Enchantment
As this enchantment enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.